17/09/2026
I’m a big Zach Cregger fan, and when I found out he was going to make the next Resident Evil movie, I knew we were in for a treat. The fact that he mentioned starting the first film without relying on the video game characters made it an even bigger must-watch. The director is an OG gamer, and he definitely understood the assignment.
The movie feels like a perfect blend of what might actually happen in a real-life situation while still incorporating plenty of Easter eggs and nods to the video game. You may anticipate some of the jump scares, but even a brief moment of hesitation can completely change the experience for the audience. The lighting and atmosphere were absolutely a chef’s kiss, staying true to the spirit of the game while creating its own identity.
Sure, we didn’t get any of the characters we know and love, but the original protagonist made it feel as though we were the ones making the decisions and pushing forward toward our goal. In terms of pacing, if you’re familiar with Zach’s work, you’ll know he likes to structure his films in segments or chapters. It feels like several short stories seamlessly stitched together into one movie. It’s also a relatively short film, but the way each scene transitions into the next makes it feel like you’ve covered a lot of ground by the end.
My only gripe was the ending. The film kept building momentum scene by scene, and it genuinely got better as it progressed. I wasn’t the only one who felt that way, either. The audience wanted more, and many of us stayed in our seats expecting an additional scene, almost like it was a Marvel movie. From an artistic and cinematic perspective, however, I think Zach was letting us know that this is only the appetizer and that he has much more in store for us.