Taberna Vagantis Publishing

Taberna Vagantis Publishing Wydawnictwo Taberna Vaganstis

Take care our favorite Blackpowder Pete. Get well soon and get back on your feet!
12/06/2025

Take care our favorite Blackpowder Pete. Get well soon and get back on your feet!

Life - and almost death - in the crew of Ye Banished Privateers

Many of you have wondered why Pete has been missing during our latest shows. Here follows at brief summary. With respect for the uncertainty of the outcome and for his family, we have waited with publishing this but it can now be done with Pete's consent.

During the April release tour for 'Til the Sea Shall Give up Her Dead, Pete fell ill with flu-like symptoms and missed the two last shows, in Prague and Berlin. On the first night back home in Umeå, Sweden, the sickness took a quick turn for the worse and Pete got hospitalized, diagnosed with meningitis, and sedated following high brain pressure. He was sedated for five days and then kept another week in intensive care. After six weeks of rehabilitation he was able to leave the hospital. He is now at home, resting and slowly recovering from the severe stress to his brain and body. He is positive, but takes one day at a time and spends the little energy he can muster with his family.

We are truly relieved and joyful that he seems to be through the worst part. We are also forever thankful to the competent, hard working people within Swedish health care, who kept Pete with us.

Pete was suppose to join us this coming weekend to play in Stockholm and Gothenburg but he will most likely not return to stage during 2025. Instead focus will be on getting fully recovered.

Please take care of your loved ones and cherish every day. We look forward sharing many more of these days with all of you.

With love
Ye Banished Privateers

Ahoy Taverner - ready to play... 😁
07/06/2025

Ahoy Taverner - ready to play... 😁

How to play (in short)Another pebble for our Tavern's garden.A shortened, graphical version of the idea of ​​how to play...
31/05/2025

How to play (in short)
Another pebble for our Tavern's garden.
A shortened, graphical version of the idea of ​​how to play the game :)

Captain’s Log. Part 5. Game Developers’ Log.Ahoy Taverneer - The Wall…Today we hit a wall... We ran out of creativity, b...
22/05/2025

Captain’s Log. Part 5. Game Developers’ Log.
Ahoy Taverneer - The Wall…

Today we hit a wall... We ran out of creativity, but more on that in a moment... The last element of work on the game was the Great Visit. Nassau, as a port city, always welcomed guests. And it didn't matter whether the ship that docked at the quay was commanded by someone with a bounty on its head, or whether it had a Letter of Marque from the governor, and the only thing that mattered was the wealth of their chest of gold…
So, our Players, running the Tavern, at the end of each round will have the opportunity to entertain those “noble and respectable” members of the crew that has just docked at the quay. Depending on many factors (reputation, number and quality of rooms, drinks, and distance from the port), Players will compete to serve the famous captain himself, his officers, or his filthy crew. As you have probably already figured out, there are only three types of crew. So there will always be three guests, and there can be four Taverns on the map…
So what about those who are not so lucky? Well, he can always hang up posters of his Tavern in Nassau itself, so that the locals can fill his purse.
Depending on the game variant you choose, the ships of the guests can be either quite predictable or they can be ships of pirate legend, which means that the game will take on some unexpected twists…
The game is finished. Graphics, game mechanics, rules, and suddenly... a wall.
We need urgent help in naming the ships that will visit Nassau, because although Mother-in-Law's Pantaloons sound cruel in German, we will rely on the collective imagination of the Players, i.e. you :)
Please suggest ship names in the comment under this post. The names can come from many languages, but they must fit the pirate theme :)
Thank you in advance for your suggestions.
The best ones will later be included in the game :)

Captain’s Log. Part 4. Game Developer’s Journal.Ahoy TaverneerThrough hard work, wrist-wrenching, and eye-gaze, we final...
09/05/2025

Captain’s Log. Part 4. Game Developer’s Journal.
Ahoy Taverneer

Through hard work, wrist-wrenching, and eye-gaze, we finally managed to paint the third board for our new game. This time, we based it on a historical map of the city of Nassau (those who were there will recognize the layout of the streets and characteristic places and buildings).

Initially, the Nassau map was supposed to be just a simple supplement to your adventures as a tavern manager, but despite our best efforts, we can't do simple things... ;)
Sitting by the fireplace with a glass of rum and looking at the map itself, we came up with more and more bold ideas.

Firstly, this is the place you will choose to locate your Tavern. Each place is unique and provides different starting bonuses, and is located at a different distance from the port itself, which will translate into fatigue and the richness of the crews of ships looking for entertainment in the city.

Secondly, your be**er's pawn will move around on this map. His task will be to advertise your Tavern, recruit staff, buy alcohol, both common and high-end.
Posters hung by your be**er will allow you to attract more natives in difficult times, when the crews of ships will not want to spend their hard-looted gold with you. And if that is not enough, he can try to "organize" additional cash, in the homes of the wealthier townspeople. Finally, he can use his club to "talk" to be**ers of other players... ;)
He can also acquire necessary equipment for your ship without cash.
Maybe in some dark alley he will also meet someone famous enough to use his cutlass to gain deserved glory, of course on your behalf.

Third, it is a port city, so shipbuilders and carpenters will gladly undertake, for a fair fee, the expansion of your ship or the addition of another room to your Tavern.

Fourth, because the crews of ships sailing to Nassau can bring their wealth to your Tavern, or in some cases, deprive you of it, it is possible to manipulate the reputation of your Tavern in a suitable way, so that the pluses go to you and the minuses have to be dealt with by the competition ;)

In the next entry, we will describe the guests sailing to Nassau.
Most of them came here to honestly get rid of their ill-gotten wealth, exchanging it for entertainment available on the spot, but some, more eccentric ones, can bring a lot of confusion to the whole story...

Ahoy TaverneerCaptain’s Log. Part 3. Game creators’ sore diary.Three months of sickness (and not necessarily sea sicknes...
19/04/2025

Ahoy Taverneer

Captain’s Log. Part 3. Game creators’ sore diary.

Three months of sickness (and not necessarily sea sickness) can leave a mark on both the body and the soul. But there’s nothing that a bottle of rum can’t cure…
A few barrels of rum and 3 months later…
As you can guess from the text above, we’ve caught a solid delay in working on the game. And a solid one at that…
So now we’re making up for lost time, racing under the full sails of imagination.
We’ve finished the initial graphics for two game boards. One common one – the Caribbean map, and the Player board – Tavern and Ship.
As you can see, the Tavern board gives you a wide bonus in shaping your fate as a retired pirate. You can give the Tavern your name, you can expand it with more usable rooms, as well as hire musicians, dancers, waitresses, or build things like a stable, an expanded kitchen, and most importantly – a basement filled with valuables and gold.
On this board you can also mark the progress of repairs and upgrades to your ship, which you will use on the second board to search for treasure, tumor and pirate glory.
The Tavern board is also used to mark your progress in the game, such as growing reputation or pirate glory.
Your crew members may also be beautiful pirates visible in the graphics, who are not afraid of any sea monster…
We decided that on the Caribbean board, all possible events are one-time, i.e. first come, first served, which does not mean that they have to succeed every time…
At sea, “friendly” interactions between Players are also possible, carried out using a specific amount of burnt gunpowder and flying cannonballs.
In ports, you will find goods that you can then trade in your Tavern, and in the surrounding settlements and villages there will always be someone willing to work in your pirate haven of joy.
It is also always worth accosting passing merchant ships in order to convince their crew to support your wonderful initiative. You may also encounter some hostile mermaid or another Kraken, and both look great as a trophy hanging over the fireplace, where pirate conversations about legendary battles take place, growing with the amount of rum drunk.
The treasures and growing earnings that you will accumulate in the form of gold and valuables in your basement will also help you pay for the expansion of your Tavern, and after reaching a certain level of wealth, you will even be able to afford to hire your own trusty private assistant (which translates into an additional die in each round of the game).
In your Tavern, the ship carpenters will be happy to build more guest rooms, where charming Caribbean waitresses will entertain the crews of ships visiting Nassau…
But we will write about the ships themselves and the guests who come to visit your Tavern next time…
More information about the next boards and mechanics used in the game will be coming soon.

Ahoy TaverneerThank you for your comments regarding our dilemma related to choosing the graphics for the game board.Sinc...
06/03/2025

Ahoy Taverneer
Thank you for your comments regarding our dilemma related to choosing the graphics for the game board.
Since the votes were more or less evenly distributed across all forums, we decided to add both variants of this board graphic to the game, but on the "juicy" board version we made a few changes to improve the readability of the graphics:
- reduced size of some icons (treasures)
- reduced saturation of all icons by about 10%
- reduced visibility of monster and ship icons at sea
This is only one of the 4 game boards on which players will move their ships (it is not the main board of this game).
What do you think about such changes and are they going in the right direction?

Ahoy TaverneerHelp us, because while working on the new game, we hit a creative barrier and can't reach an agreement.Mir...
28/02/2025

Ahoy Taverneer

Help us, because while working on the new game, we hit a creative barrier and can't reach an agreement.
Mirek has just finished drawing a sea map and icons for it and two versions were created.
We have a dilemma, whether the iconography on one of the boards of the new game should have simplified colors (more transparent) or rather rich (more pleasant to the viewer)?
Please, could you help us choose the version that suits you better? Mark it with an appropriate emoticon under the post, and if you have any thoughts, share them in the comments :)

Thank you very much for supporting our project!The time has come when we give you access to the Ahoy Shipwrecked files.T...
16/02/2025

Thank you very much for supporting our project!
The time has come when we give you access to the Ahoy Shipwrecked files.
To find out how you can download the game, check your Kickstarter inbox.
We hope you enjoy the game.
The KS message also includes a little surprise for everyone who supported Ahoy Shipwrecked.
We also encourage you to watch the upcoming new campaign of our Print2Play Roll&Write game, also set in our pirate universe - Ahoy Taverneer:

https://www.kickstarter.com/projects/1059808302/ahoy-taverneer

Ahoy Taverneer

Players: 1-4
Game Theme: asymmetric sandbox adventure and economy
Game Mood: Caribbean - retired pirates
Game Type: Print2Play, Roll&Write
Game time: 60-90 minutes
Manuals languages: English, Polish, French, German, Italian and Spanish
Ahoy Taverneer is an asymmetric Roll&Write board game for 1 to 4 players, telling the story of a retired pirate who doesn't quite want to give up his pirate habits.

Captain’s Log. Part 2.Game creators’ diary.After a lot of questions and consultations, both internal and external, we de...
13/02/2025

Captain’s Log. Part 2.
Game creators’ diary.

After a lot of questions and consultations, both internal and external, we decided on the name of the game:
Ahoy Privateers! - but… since we are already retired and have to run a tavern, maybe we should cross out Privateers and call the game: Ahoy Taverneer

☠️ We decided that our new game will be an economic-adventure sandbox.

The idea was that the game could be won regardless of the path you choose, or its change during the game.

We wanted there to be no single winning strategy, so that every player could play with the possibilities offered by the game.
The game was supposed to revolve around managing a pirate tavern, but we decided that it is hard to get the sea dog out of an old pirate, so we added a board with the possibility of sailing and experiencing pirate adventures. You may not be in command from your ship as often, but you still own it, so you don't want that rotten tub to sit idle on the quay.

So the tavern development board has expanded to include a part related to the ship.

☠️ Since the story takes place on Nassau, it's also worth showing how to do shady business in the port city itself, in a pirate way. The tavern itself can't function in a vacuum either, and it's located in a very specific place in a specific district.

☠️ So a third board has appeared. On it, he'll send his be**er to conduct slippery business on your behalf in the city itself.

☠️ And it would seem that that's enough boards.

But no, then we discovered that various ships, commanded by other pirates, also dock at Nassau. And since we have a tavern, they can be our clientele...
So a fourth board appeared, with a list of possible guests, whom we will have to try to get to visit our infamous pirate haven...

☠️ And since shady deals can also happen on this board, it not only has a list of potential ships, but also opportunities for further dark games under the banner of the club and knife.

☠️ The whole thing has caused that from the original concept of the game devoted to economic management of a tavern with little interaction between players, an element of competition and pirate backstabbing has also been added.
What made us very happy is that the appropriate rebalancing of the game still allows you to win without having to actively participate in negative interaction with other players.

🗺️ This fits very well with our style of games, as we like games with the possibility of sticking a pin in someone's head, but in a way that doesn't necessarily require it to win.

🗺️ Since we plan to release the game as Print2Play, each game should put pressure on the player, regardless of whether they play solo or in a group.

We set a time limit for the game, in the form of the inexorable arrival of the Spanish fleet, which corresponds to a certain, finite number of rounds of play.
🗺️ Of course, as with our other games, you can always end the game earlier by reaching certain end conditions.

Adres

Gdynia

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