18/06/2016
New update on our procedural solid wood shader:
From the basics, noise also added to ring separation, and orientation of the "trunk".
After the albedo which we did some days ago, we also added the metallic and smoothness properties, some procedural bump noise (more visible in the highlights), and a simple tint... and let unity evaluate all the lighting from those parameters.
This is a realtime screenshot from the game window. The performance is currently so good, we will try to add some sort of procedural knots to the shader. We'll see.
Before that, we will need to change the shader of our titles from the in-game main menu (Rivers Under Roar and KTK) to use this new one. It is more time-consuming because you need to find in the "wood space" a good point with good figures.
Suzanne is also there :)
BTW, in this image, only ONE item is a real item from the game.