25/09/2025
We built Plague of Athens VR so learners could experience history from the inside out. You stand in 429 BCE as Nikos, a young physician, making difficult choices in a city under siege, and then you step into a “Magic Museum” to connect what you felt to the evidence that explains it. That sequence (presence, decision, reflection) turns context into memory.
Educators are using the project for history, ethics, and science modules because it invites serious discussion: Who gets care when resources are scarce? What does disclosure do to public order? How do we balance duty and belief? The goal isn’t to “win; it’s to practice judgment and understand consequences.
It’s available on Meta Quest, Steam VR, and Pico, and it’s designed to be classroom-friendly: short scenes, clear choices, and easy prompts to keep the conversation going after the headset comes off.
Visit spencerstriker.com/plague-of-athens-vr