Spencer Striker Digital Media

Spencer Striker Digital Media Award-winning digital creator revolutionizing education via interactive storytelling & immersive games and apps.

Award-winning creator merging history with interactive media. Founder of Spencer Striker Digital Media, crafting immersive educational experiences through History Adventures & Global Pandemics series. NEH & NSF-funded innovator transforming how we experience the past. Digital Media Design Professor at Northwestern | Qatar.

The Plague That Shaped History – Discover the Bubonic Outbreak!The most infamous face of the Black Death.Swollen buboes....
01/11/2025

The Plague That Shaped History – Discover the Bubonic Outbreak!

The most infamous face of the Black Death.
Swollen buboes. Fever. Pain that spread as fast as the disease itself.

Most victims never stood a chance.

In Black Death Interactive, history isn’t just told—it’s lived.

The Black Death wasn’t just a mystery—it had a name.A bacterium, Yersinia pestis, swept across Asia, Europe, and North A...
30/10/2025

The Black Death wasn’t just a mystery—it had a name.
A bacterium, Yersinia pestis, swept across Asia, Europe, and North Africa in the 14th century, leaving as many as 200 million dead in its wake.

Three faces of plague.
Three ways to die.
Bubonic. Pneumonic. Septicaemic.

In Black Death Interactive, history comes alive—not as dates and facts, but as choices, voices, and lives caught in the storm.

Step into plague-ridden Venice.
Free now on iPad + Web.

𝐖𝐡𝐞𝐧 𝐦𝐞𝐝𝐢𝐜𝐢𝐧𝐞 𝐟𝐚𝐢𝐥𝐬, 𝐨𝐧𝐥𝐲 𝐟𝐚𝐢𝐭𝐡 𝐫𝐞𝐦𝐚𝐢𝐧𝐬.Sister Agata urges Giana to stay, to care, to sacrifice—because the plague is no...
27/10/2025

𝐖𝐡𝐞𝐧 𝐦𝐞𝐝𝐢𝐜𝐢𝐧𝐞 𝐟𝐚𝐢𝐥𝐬, 𝐨𝐧𝐥𝐲 𝐟𝐚𝐢𝐭𝐡 𝐫𝐞𝐦𝐚𝐢𝐧𝐬.

Sister Agata urges Giana to stay, to care, to sacrifice—because the plague is not just an illness, but a test.

But is faith salvation, or another path to death?
In Black Death Interactive, even hope has a cost.

𝗙𝗿𝗲𝗲 𝗼𝗻 𝗶𝗣𝗮𝗱 + 𝗪𝗲𝗯
𝗶𝗣𝗮𝗱: https://apps.apple.com/us/app/black-death/id6475729895
𝗪𝗲𝗯: https://black-death-interactive.webflow.io/

𝐎𝐧𝐞 𝐠𝐢𝐫𝐥. 𝐎𝐧𝐞 𝐜𝐡𝐨𝐢𝐜𝐞. 𝐀 𝐜𝐢𝐭𝐲 𝐢𝐧 𝐫𝐮𝐢𝐧.Giana is just 14 when the Black Death reaches Venice.Her father is dying—does she s...
23/10/2025

𝐎𝐧𝐞 𝐠𝐢𝐫𝐥. 𝐎𝐧𝐞 𝐜𝐡𝐨𝐢𝐜𝐞. 𝐀 𝐜𝐢𝐭𝐲 𝐢𝐧 𝐫𝐮𝐢𝐧.

Giana is just 14 when the Black Death reaches Venice.
Her father is dying—does she stay and risk her life, or flee and face the guilt of survival?

In Black Death Interactive, history comes alive through human dilemmas. Giana’s struggle is the heart of a story that forces us to ask:

What would you do?

𝐅𝐫𝐞𝐞 𝐨𝐧 𝐢𝐏𝐚𝐝 + 𝐖𝐞𝐛
𝐢𝐏𝐚𝐝:https://apps.apple.com/us/app/black-death/id6475729895
𝐖𝐞𝐛:https://black-death-interactive.webflow.io/

The plague was more than disease—it was disruption.In 1348, Venice faced the deadliest pandemic in history. Fear ruled t...
20/10/2025

The plague was more than disease—it was disruption.

In 1348, Venice faced the deadliest pandemic in history. Fear ruled the streets. Faith was tested. Families were torn apart.

Black Death Interactive reveals not just the facts, but the lived experience of humanity in crisis.

When the city is crumbling, what will you choose?

📲𝗔𝘃𝗮𝗶𝗹𝗮𝗯𝗹𝗲 𝗳𝗿𝗲𝗲 𝗼𝗻:
iPad: https://apps.apple.com/us/app/black-death/id6475729895

Web: https://black-death-interactive.webflow.io/

🏆 Chaos Corp Wins an Anthem Award!We’re proud to share that Chaos Corp: Troll Farm Simulator has been honored with an An...
20/10/2025

🏆 Chaos Corp Wins an Anthem Award!

We’re proud to share that Chaos Corp: Troll Farm Simulator has been honored with an Anthem Award for creativity that challenges systems and empowers critical thinking.

But the story doesn’t end here. Chaos Corp is now competing for the Community Voice Award, where you decide the winner.

🎮 About Chaos Corp
Chaos Corp is a satirical learning game that exposes how digital manipulation and misinformation shape our world. By placing players inside a fictional disinformation agency, the game transforms critical digital literacy into an immersive experience, helping players recognize and resist online deception.

Supported by ’s Institute for Advanced Study in the Global South, the project uses play to teach truth, building awareness and resilience in our digital age.

🗳️ Every vote matters. Let’s make some noise for Chaos Corp!

👉 Vote before October 30
Help Chaos Corp win the Community Voice Award: https://celebrate.anthemawards.com/PublicVoting #/2025/responsible-technology/product-innovation-or-service-categories/non-profit

Step into the shoes of those who lived through history’s deadliest pandemic.The Black Death was more than numbers in a t...
16/10/2025

Step into the shoes of those who lived through history’s deadliest pandemic.

The Black Death was more than numbers in a textbook, it was lives disrupted, families torn apart, and impossible choices made in the face of fear.

Black Death Interactive transforms this history into an immersive, choice-driven story set in plague-ridden Venice. Through interactive gameplay, you don’t just learn history. You feel it.

Step into the past. Confront the choices. Discover the truth.

Available free on:
• App Store→ https://apps.apple.com/us/app/black-death/id6475729895
• Web App → https://black-death-interactive.webflow.io/

02/10/2025

When students step into the sandals of a young physician navigating plague-ravaged ancient Athens through VR, 92% want more such experiences and 75% report emotional connections to historical figures they'd never heard of before—transforming abstract history into visceral personal memory.

Plague of Athens VR's "presence as pedagogy" approach combines consequential ethical dilemmas with embodied learning that sparks genuine classroom debates about Hippocratic ethics and pandemic response, proving that educational VR succeeds when it makes students feel present in historical moments rather than memorizing facts and dates.

Visit the docs here: https://docs.google.com/document/d/1Cgt3swscmEC_9FMfKxtjFRqPZAh2isWqj37CcS0o7cg/edit?usp=sharing

Plague of Athens VR is more than a story; it’s a breakthrough in how we teach history. This award-winning experience tra...
27/09/2025

Plague of Athens VR is more than a story; it’s a breakthrough in how we teach history.

This award-winning experience transports students into the heart of the world’s first recorded pandemic to explore timeless ethical dilemmas through embodied learning.

Research shows it works:
✔️ Students who felt present retained more historical detail.
✔️ 80% became more curious about medical history.
✔️ 92% wanted more VR-based history lessons.

Used across schools internationally, this project proves that meaningful choices and emotional immersion make history unforgettable.

Now available on Meta Quest, Steam, and Pico platforms.
📍 Begin where it all starts: the streets of ancient Athens.

Visit the link here:

Experience history's first recorded pandemic in this groundbreaking VR experience, now available on Meta Quest, Steam VR, and Pico platforms.Travel back to 4...

We built Plague of Athens VR so learners could experience history from the inside out. You stand in 429 BCE as Nikos, a ...
25/09/2025

We built Plague of Athens VR so learners could experience history from the inside out. You stand in 429 BCE as Nikos, a young physician, making difficult choices in a city under siege, and then you step into a “Magic Museum” to connect what you felt to the evidence that explains it. That sequence (presence, decision, reflection) turns context into memory.

Educators are using the project for history, ethics, and science modules because it invites serious discussion: Who gets care when resources are scarce? What does disclosure do to public order? How do we balance duty and belief? The goal isn’t to “win; it’s to practice judgment and understand consequences.

It’s available on Meta Quest, Steam VR, and Pico, and it’s designed to be classroom-friendly: short scenes, clear choices, and easy prompts to keep the conversation going after the headset comes off.

Visit spencerstriker.com/plague-of-athens-vr

Every immersive lesson I create stands on three pillars: Story, Agency, and Empathy.1. Story gives learners a narrative ...
28/08/2025

Every immersive lesson I create stands on three pillars: Story, Agency, and Empathy.

1. Story gives learners a narrative path to follow.
2. Agency empowers them to make meaningful choices.
3. Empathy transforms information into understanding that sticks long after the screen fades.

If you design with these pillars in mind, content shifts from passive to powerful. That’s the foundation of every project I develop.

Visit my website spencerstriker.com

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