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Roblox rolls out Unity-style analytics tools for developersRoblox Corp is deploying a new calling card in its courting o...
29/11/2024

Roblox rolls out Unity-style analytics tools for developers

Roblox Corp is deploying a new calling card in its courting of professional developers. Today the company is announcing the rollout of a new series of high-end analytics tools, comparable to the ones found in third-party game engines like Unreal Engine and Unity.

Tools like these are critically important for developers relying on high levels of player retention over time to drive in-app spending, which many Roblox games are built on. Developers like Voldex aren't just developing social-friendly games for players to raid dungeons or race cars in—they're encouraging players to buy in-app cosmetics to show off to their friends.

For those eyeballing Roblox's corporate strategy, such a move seems to cater towards free-to-play developers exhausted by existing saturated markets. Said tools are useful to developers of all stripes but they're essential for live service game development.

Monster Hunter Stories 2 tops 2 million sales in three yearsCapcom's Monster Hunter Stories 2: Wings of Ruin is now thre...
29/11/2024

Monster Hunter Stories 2 tops 2 million sales in three years

Capcom's Monster Hunter Stories 2: Wings of Ruin is now three years old and has sold over 2 million copies.

The spinoff for the RPG series first released on PC and Nintendo Switch on July 9, 2021. It only recently came to PlayStation 4 this past June. While well behind the sales for Monster Hunter Rise, the new milestone for Stories 2 shows the larger franchise's resilience.

Last time Capcom spoke of Stories 2, it was back in 2022. By that point, the game had sold 1.5 million copies, so the jump to PS4 appears to have helped it cross the finish line. At time of writing, there's no word on if the game will come to current-gen consoles.

Hooded Horse's Tim Bender doesn't think constant growth should define gamesTim Bender, CEO of Manor Lords publisher Hood...
29/11/2024

Hooded Horse's Tim Bender doesn't think constant growth should define games

Tim Bender, CEO of Manor Lords publisher Hooded Horse, discussed why he thinks the way we measure games' success needs to evolve.

On LinkedIn, Bender highlighted a post claiming the game showed "the pitfalls of Early Access" due to its declining player base. Often, concurrent players can be used to gauge how a new (or old) game is doing at any given time.

But in his view, both industry analysts and players should stop eyeing games through a lens of immediate and constant growth. That line of thinking has caused "so much trouble" in the industry, and led to a "distorted endless growth" perspective.

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