
18/08/2025
We caught Game Director Martin Storm at the office for a quick chat! Read tit here 💜👀↙️
🎮 How did you get into the gaming industry?
-I studied architecture visualization, got very tired of waiting for images to render. Also always been very fond of games and figuring out how things work.
🎮Your fav part about working within the industry?
-The variation of work, there’s so much to learn and do. I enjoy all the different departments and roles that have to come together.
💜Your favorite part about working with Lost in random?
-I am very fond of the world and the vibe of it.
💜Lost in Random: The Eternal Die shifts from a linear narrative to a roguelite structure. What was the biggest storytelling challenge in making that genre transition?
-It was lots of fun to work with, at times a challenge, but I did leave all the hard parts for our Narrative Designer Oskar. Would not have been as fun without him.
💜After living in the world of Random for several years, what’s one rule or principle that guides you when creating for this universe?
-I just roll a die each morning. Random Rules!
💜Do you have any LIRTED hacks you could share?
I have many!
-Don’t ge hit.