Moonji Creative Tech With Soul™ ✨ Hybrid storytelling — AI, 3D, virtual production, immersive MOONJI is Creative Tech With Soul™. We built MOONJI to fix that.

Making content today is harder than it should be. More platforms, more formats, tighter timelines—and somehow you're expected to show up everywhere without losing quality. Great ideas get stuck in handoffs, scattered across too many tools, and diluted by the time they reach the screen. We bring virtual production, 3D, motion capture, and AI under one roof—one team, one workflow, nothing lost in tr

anslation. Speed without cutting corners. Scale without losing what made the idea good in the first place. We're storytellers first—we just happen to have better tools. Creative Tech With Soul™ means we use technology to bring ideas to life, not complicate them. A creative partner who speaks your language and can actually build what you're imagining.

28/08/2026

Blue screen to finished shot: how we replaced the character and environment with Seedream 5.0 and Seedance

The starting point was simple: a blue-screen performance.

We used Seedream 5.0 to generate the footballer character and the new background, replacing the original environment.

Then Seedance — original footage as the motion reference, the generated image as the visual reference for character and environment.

No new performance shoot. Same take, new world around it.
Original motion. Generated character. New environment.

Hybrid storytelling for filmmakers, brands, and agencies. Bangkok.

27/08/2026

Chocolate Finance "Keep Smiling" — four Unreal Engine builds, one hybrid studio, one shoot day.

Campaign: Chocolate Finance — "Keep Smiling"
Approach: Hybrid production
Builds: 4 Unreal Engine environments — tropical beach, city street, dentist's clinic, full apartment
Physical set pieces: beach chair, partial door, wig

Virtual production places real performers and physical props inside real-time 3D environments rendered on LED volume, captured live in-camera rather than assembled in post. For "Keep Smiling," our Virtual Art Department built four environments in Unreal Engine, each art-directed to hold up under wide framing and sustained comic performance.

Real-time control meant lighting, time of day and virtual backgrounds were adjustable on the floor without stopping the shoot. Switching between builds took minutes.

Workflow and technical ex*****on by Moonji and Studio X Beyond, at our Bangkok hybrid studio

20/08/2026

Tech in Progress: From blue screen to Devil & Angel.

We started with a simple blue-screen video.

First, we generated the Devil and Angel in Seedream 5.0, then used it to replace the original background with a completely new environment.

The footage then went into Seedance 2.0, using the original video as a motion reference and the generated images as references for the new background and characters.

The movement came from the original performance.

The characters and world came from AI.

One shoot. A completely different reality.

Only 3 days to go! 👀Singapore × Bangkok × Philippines — coming together for the Unreal Engine Singapore Chapter Virtual ...
19/08/2026

Only 3 days to go! 👀

Singapore × Bangkok × Philippines — coming together for the Unreal Engine Singapore Chapter Virtual Edition this Saturday.

And a special addition to the lineup: we’re honoured to welcome Chris Ebeling, Education Advisor at Epic Games.

🇨🇷 Bangkok — Real-Time Hybrid Filmmaking: 6 locations shot in 1 studio, with Linda Lim and Martin Rivera (MOONJI)
🇸🇬 Singapore — From Film to Location-Based Entertainment and Beyond, with Phil Pham (Island City Solutions)
🇵🇭 Manila — Technical Production Management, with Ranulf Goss (Cybercraft Philippines Association)

From our side, we’ll unpack how Unreal Engine + AI + LED volume + live action come together in a practical hybrid production workflow.

📅 22 August 2026 | 8:00 PM
💻 Virtual | Free
🎟️ Register now: https://lnkd.in/gJtZ8jtX

Three humorous TVCs for Chocolate Finance, out today in Campaign Brief Asia.The campaign idea from The The TAO of advert...
19/08/2026

Three humorous TVCs for Chocolate Finance, out today in Campaign Brief Asia.

The campaign idea from The The TAO of advertising: life may hand you small mishaps, but a good interest rate is enough to keep you smiling through them.

A hybrid production project with MOONJI + Studio X Beyond — actors performing live against digital backgrounds. BTS dropping later this week, with a sneak peek at how we integrated the best of both worlds.

Great collaboration with Andy Greenaway, KJ Tan, Shen Au and Barnaby Bretton.

Link to the full article in the comments.

14/08/2026

Tech in Progress: no stunt double, no problem.

The whole thing started in iClone. We used iClone animation scenes to set up the parkour run and locked in the camera right there, so the performance and the shot were set before any AI came near it.

For the look, we generated the first frame in ChatGPT — enough to establish the character and the world around them.

Then the iClone sequence went into AI Studio as a reference, and Seedance 2.0 generated the final video from it — following the camera and performance we'd already built.

After Effects handled the edit and the music, and that was the wrap.

03/08/2026

Tech in Progress: Two fighters, one AI regeneration pipeline

Capturing two bodies moving — limbs crossing, edges blurring — is where most regeneration falls apart.

The workflow, start to finish:

• Edit first. All footage cut and locked before a single generation.
• Assets. Generated the two characters and the background scene as reference.
• ComfyUI, Scail-2 workflow. Uploaded each clip and reference image. SAM3 handles the masking — clean even through the fast footwork. Wan 2.1 extracts the two masked fighters and regenerates each clip against the reference character movements and background.
• Composite in After Effects. Cleanup and integration passes.
• Sound + finish. Added SFX and background music

MOONJI is part of the showcase at the Unreal Engine SG Virtual Edition — Singapore × Bangkok × Philippines — on 22 Augus...
31/07/2026

MOONJI is part of the showcase at the Unreal Engine SG Virtual Edition — Singapore × Bangkok × Philippines — on 22 August 2026.

Three technical showcases across the region:

🇹🇭 Bangkok — Real-Time Hybrid Filmmaking: 6 locations shot in 1 studio, with Linda Lim and Martin Rivera (MOONJI)

🇸🇬 Singapore — From Film to Location-Based Entertainment and Beyond, with Phil Pham (Island City Solutions)

🇵🇭 Manila — Technical Production Management, with Ranulf Goss (Cybercraft PH)

Our session covers how we run hybrid virtual production at MOONJI and Studio X Beyond: Unreal Engine worlds rendered in real-time 3D on the LED volume, with live-action talent shot in-camera inside them. Lighting, reflections, and parallax resolve on set, so what the camera captures is close to final — which means less time in post.

We'll cover the pipeline in practical terms: real-time 3D environments in Unreal, where AI speeds up previz and prep, and where in-camera capture does the real work. The core of it is blending the physical and the digital in the same frame — that combination is what makes it believable.

Join us if you're:
• A game developer or technical artist working on scalable, performant Unreal pipelines
• A filmmaker or VP creator mapping where real-time 3D, AI, and Unreal fit in commercial and cinematic work
• A 3D artist or storyteller combining live-action with real-time worlds
• An educator or student looking at how SEA studios operate in practice

📅 22 August 2026, 8:00 PM
💻 Virtual | Free
🎟 Register: https://lnkd.in/gJtZ8jtX

29/07/2026

Tropicana Twister — a breakdown of the hybrid production setup behind the shoot.

This project combined several production methods on a single shoot to meet the creative brief including market adaptions.

• AI previz: The environment and key frames were built before production, giving stakeholders a near-final look to approve ahead of shoot day
• Virtual production: Digital backgrounds were rendered in Unreal Engine and composited in-camera behind the talent
• Physical sets were used where they mattered; the environments extended beyond them on screen
• Motion capture: The animated character was performance-driven on set, reducing CG animation and cleanup time in post
• Reusable assets. Environments and character assets were built once and adapted afterward, producing multiple market versions from one shoot.

The result: only 1 shoot day, alignment across multiple stakeholders, physical and digital talent on set together and deliverables across several markets from a single asset.

27/07/2026

Tech in Progress: AI just raised the “barre” 💃

The whole thing started in iClone. We brought in the mocap for the character and animated the camera there too, so the motion and the shot were locked in before the AI workflow.

For the look, we generated the first frame in ChatGPT — enough to establish the character and the world around them.

Then the iClone animation went into AI Studio as a reference, and Seedance 2.0 generated the final video from it. The camera and the performance were already there, so Seedance worked from a shot we'd designed instead of guessing at one.

After Effects handled the edit and the music, and that was the wrap. 😊

ที่อยู่

3rd Flr, Bldg 653 On Nut 10 Alley, Khwaeng Onnut, Suan Luang
Bangkok
10250

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