31/07/2026
MOONJI is part of the showcase at the Unreal Engine SG Virtual Edition — Singapore × Bangkok × Philippines — on 22 August 2026.
Three technical showcases across the region:
🇹🇭 Bangkok — Real-Time Hybrid Filmmaking: 6 locations shot in 1 studio, with Linda Lim and Martin Rivera (MOONJI)
🇸🇬 Singapore — From Film to Location-Based Entertainment and Beyond, with Phil Pham (Island City Solutions)
🇵🇭 Manila — Technical Production Management, with Ranulf Goss (Cybercraft PH)
Our session covers how we run hybrid virtual production at MOONJI and Studio X Beyond: Unreal Engine worlds rendered in real-time 3D on the LED volume, with live-action talent shot in-camera inside them. Lighting, reflections, and parallax resolve on set, so what the camera captures is close to final — which means less time in post.
We'll cover the pipeline in practical terms: real-time 3D environments in Unreal, where AI speeds up previz and prep, and where in-camera capture does the real work. The core of it is blending the physical and the digital in the same frame — that combination is what makes it believable.
Join us if you're:
• A game developer or technical artist working on scalable, performant Unreal pipelines
• A filmmaker or VP creator mapping where real-time 3D, AI, and Unreal fit in commercial and cinematic work
• A 3D artist or storyteller combining live-action with real-time worlds
• An educator or student looking at how SEA studios operate in practice
📅 22 August 2026, 8:00 PM
💻 Virtual | Free
🎟 Register: https://lnkd.in/gJtZ8jtX