Take Aim Designs

Take Aim Designs Take Aim Designs publishes military simulation games.

Take Aim Designs will specialize in publishing games with the look and feel of the Avalon Hill classics Storm Over Arnhem, Thunder at Cassino, Turning Point: Stalingrad, and Breakout: Normandy, as well as my own designs Monty's Gamble: Market-Garden, Not War But Murder: The Cold Harbor Campaign, Birth of a Legend: Lee and the Seven Days, and Breakthrough: Cambrai.

Unboxing video of the solitaire Berlin 1945 game.
04/17/2026

Unboxing video of the solitaire Berlin 1945 game.

23 likes, 7 comments. "Berlin Fall of the Reich, 1945 | Unboxing & Overview"

04/14/2026

News: third printing of solitiare Stalingrad: Advance to the Volga is being loaded and shipped. The container ship should arrive on the US west coast in about five to six weeks.

Operation Michael playtest in progress.  End of the Turn 4 Combat Phase.  While the Germans have made some good progress...
04/07/2026

Operation Michael playtest in progress. End of the Turn 4 Combat Phase. While the Germans have made some good progress, particulaly in the center, things have not gone as well elsewhere. The number of units out of action is quite high and, worse, German morale will decrease by one during the End Phase and become shaken.

04/06/2026

Four months after publication sales of Berlin are strong. Better than the Manila game, but not quite that of the Stalingrad game. But very gratifying numbers without a doubt - thanks to all who have ordered!

03/31/2026

Perhaps the most baffling critique of Take Aim Designs titles: "There's die rolling." While I'm sure there are conflict simulations that use another mechanism I would think that most such games include dice and die rolling. It's possible, I suppose, that the underlying complaint is that "There is die rolling without a Combat Results Table." That is is true, but it is simply a different way of resolving combat where outlier results on the dice can simulate a heroic stand by badly outnumbered defenders or an unexpected triumph after what appeared to be a risky attack.

End of Turn 2.  Fog once again grounded German aircraft, but that made the gas attacks more powerful.  The advance moved...
03/15/2026

End of Turn 2. Fog once again grounded German aircraft, but that made the gas attacks more powerful. The advance moved foward on a broad front with only a couple of hiccups. German Morale, which began at 19, is now 15; not too bad. The Entente has been bickering back and forth so far but as time passes they'll be getting their act together. Turn 3 is the last of the "happy time" with supply dice. From Turn 4 forward the supplies will decrease.

Operation Michael is back in playtesting.Attached are Turn 1 results against the British forward zone.  17th Army advanc...
03/07/2026

Operation Michael is back in playtesting.

Attached are Turn 1 results against the British forward zone. 17th Army advanced without incident. 2nd Army was able to capture the fortified position at Flesquieres but was repulsed by machine gun nests in Le Verguier. 18th Army had success in the north but British reserves produced a stalemate in the south (forgot to flip the German units spent in the stalemated area).

Praise for Berlin: The Fall of the Reich, 1945 over at Board Game Geek:"The third installment in the series. I find it r...
03/02/2026

Praise for Berlin: The Fall of the Reich, 1945 over at Board Game Geek:

"The third installment in the series. I find it richer than the previous ones, because victory no longer depends on conquering almost the entire map, but on capturing two areas (the Chancellery and the Reichstag) and breaking German morale . . . . This, combined with the Stalin Approval gauge depleting too quickly, creates intense tension, forcing you to choose between taking risks and playing it safe."

"This is by in my opinion the best game in the 3 game series. Each game Stalingrad, Manila and now Berlin all are excellent however, each one has improved upon the others in subtle ways. This one I think may a little easier to win than Manila. Nevertheless, each of the games shine in their own unique way. The rules are extremely well written and the game can be played to finish in about 2 hours. I really appreciate all the charts being on the game board."

"Great new volume in this series, more variety in opposing forces is a big plus!"

A nice overview of the just-released Berlin.  Under 12 minutes, well produced.
01/05/2026

A nice overview of the just-released Berlin. Under 12 minutes, well produced.

I explore Berlin, Fall of the Reich, 1945, the upcoming solitaire (solo) wargame (board game) from Revolution Games where you have 9 days as the Soviet playe...

01/04/2026

Area Movement Games - Attempt at a Geneaology.

Group One: The Avalon Hill Games published between 1981 and 1991. The scale increased with each of the four games, which pleased some and bothered others. The final two games have the "Sunset die roll" mechanism which made them very tense to play because turn length became unpredictable.

Group Two: In the years after Avalon Hill ceased publishing a number of games more or less directly related to the four Avalon Hill games were published: Spearhead Games published games on Antietam and Gettysburg (the former was playtested by AH); Moments in History published a WWI/Cambrai game; and MMP published my Market-Garden game (which had been under contract with AH and is largely the same as Breakout: Normandy).

Group Three: All the other games I published with MMP, Against the Odds Magazine; Battles Magazine, and my own company Take Aim Designs between 2007 and 2017, all of which continued to use the Sundet die roll mechanism. Against the Odds also published Storm over Taierzhuang, Utmost Savagery (solitaire Peleliu), and Lilliburero, all area movement games.

Group Four: The "Storm Over . . . " games published by MMP which includes Stalingrad, Dien Bien Phu, and Jerusalem. As I recall all these games include cards, which differentiates them from the other groups.

Group Five: I replaced the Sunset die roll with the Momentum die roll for games on Chancellorsville, WW2 Arras, and the American reconquest of Corregidor. I had planned to continue designing more two-player games using this (imo better) mechanism but have been sidetracked by the next group . . .

Group Six: Influenced by Utmost Savagery, the adaptation of the area movement system to a solitaire format which has, to date, covered Stalingrad, Manila, Aachen, and Berlin. Stalingrad sold out its first print run in nine months, its second print run in eleven months, and is going to be reprinted for a third time in mid-2026. The other titles have sold nearly as well. Given that level of popularity I suspect I'll be designing in this group for quite some time.

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Albany, NY
28226

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