Tim "Ghaleon" Scalzo

Tim "Ghaleon" Scalzo Timothy "Ghaleon" Scalzo is a freelance journalist who covers the electronic entertainment industry.

There's been a large amount of discussion regarding Tolkien's works in motion picture, audio, and electronic entertainme...
02/05/2017

There's been a large amount of discussion regarding Tolkien's works in motion picture, audio, and electronic entertainment as of late... So I feel now is an excellent time to discuss these topics.

My first point I'd like to discuss are the characters.

Didn't these characters seem "overly cartoonish" to you prior to adaptation; compared to many other authors prior to Tolkien? Quite frankly, I feel they were; and rightly so. They were and are part of a medium originally intended to target a child to young adult (9 to 17) audience. That kind of personification goes with the narrative, by nature.

In fact, in a 1955 letter to W. H. Auden, Tolkien recollects that he began work on The Hobbit one day early in the 1930s, when he was marking School Certificate papers. He found a blank page. Suddenly inspired, he wrote the words, "In a hole in the ground there lived a hobbit." By late 1932 he had finished the story and then lent the manuscript to several friends, including C. S. Lewis and a student of Tolkien's, named Elaine Griffiths. In 1936, when Griffiths was visited in Oxford by Susan Dagnall, a staff member of the publisher George Allen & Unwin, she is reported to have either lent Dagnall the book or suggested she borrow it from Tolkien. In any event, Miss Dagnall was impressed by it, and showed the book to Stanley Unwin, who then asked his 10-year-old son Rayner to review it. Rayner's favourable comments settled Allen & Unwin's decision to publish Tolkien's book.

Even I and my peers were encouraged to read it at a young age, by teachers in elementary school no less. An act I am very thankful for.

By that thought, and through honestly reflecting on my literary passions as a child, now seen from my view as an adult; I can say that I feel that their archetypes were kept simple deliberately. In fact, I strongly feel that very simplicity was what got "The Hobbit" its fame to begin with; especially in the era of which it was penned.

As for the characters...

Bilbo was a whiner. A reluctant and incredibly oppositional, unwilling hero. Childlike in stature and temperament; but innocent to the darkness of the world. Curious, yet cautious and fearful.

Thorin was rude and gruff, yet protective of his kin. Proud and arrogant, these would both be his boon and bane.

Bombor was a fat, comedic relief who offered succor to Bilbo and his companions through song food and drink; and by trying to keep things lighthearted (though he had his complaints too. Like... walking; or even crossing a river).

Balin was a wise, kindly old man similar to Gandalf; but not nearly as enigmatic or distant. A sort of grandfather like figure; who was gentle when needed, yet firm. Willing to offer advice, and fierce in a pinch; but not as spry as he used to be.

The other characters follow the same suit of creative archetypes.

These were how they were portrayed in the novel, as well as the film. As much as I'd like to, I honestly can't fault the studio for adapting the emotion of the source material there. Tolkien had his flaws as any author; though some would call what I say blasphemy. I generally will argue that these flaws only deepened the respect I have for his work; but they are still flaws, first and foremost.

Now, the studios responsible for the new additions are far from faultless. I can and will fault them for dragging it a bit too far... Mucking up the appearance for Thorin, ripping up the back story with Azog (as he's dead before the novel began), adding in a nonexistent love triangle, and whatnot.

But aside from that? I feel it kept temperately close to the source with as little deviation as possible; or regrettably, required for fluff by publishers. Bah...

In the end, I'll say the core characters are fine. It's easy for children to follow and attach to, which is why Tolkien penned it as a tale for his children. After publication, it surprised him as to how many adults were just as interested; and he was asked to create a sequel by his publishers at George Allen & Unwin. These flaws are still present in all film and audio adaptations of The Hobbit; and to my knowledge, no exception has yet been found or created.

2. Many say they greatly dislike the CGI in the films. True, CGI was a bit overused. I personally was appalled at how they abused it on Legolas in The Hobbit (who really had no point getting as much focus as he did. Maybe being mentioned in passing, at best as a sort of retroactive appending; but certainly not a key character.)

But, I feel it was the best and only way to portray some scenes, don't you? Massive armies, large eagles, dragons, some goblins, Gollum, The stone giants, trolls... these are the things of fiction; and some cinematic graphics and special effects were to be expected.

Contrary to the popular stance, I feel it was this CGI that delivered well on Smaug and a good many other creatures. The animation was smooth and palpable for rendering a fictional, nonexistent creature (with such minimal description) in such large capacity.

The confrontation with Smaug and the dwarves is a bit hazy in my memory; but I do recall plenty of panic when he awoke; along with fleeing and fight or flight instinct. That much I can say was present in those scenes; as was Bilbo's interaction and mind games with Smaug (which also failed laughably in the book).

Bearing in mind that this particular item [The Hobbit] in Tolkien's work was meant to spark imagination in children, I can't help but feel he tried to leave room for personal immersion. I think that's what Jackson tried to leverage to deliver the emotion of those scenes; albeit some were very disappointed. (Interestingly, those are also the hardest scenes to deliver on screen and keep people interested, without dragging).

3. Did you know that Tolkien specifically stated he was willing to adapt films under the right conditions? Or that he was generally against producing it in other mediums if it detracted too much? Or that he was staunchly against selling his work to big studios known for massive edits like Disney?

Did you know that he disliked that people who were not from the UK were fans of his work (calling them all a sort of lunatic), due to them being overly invested, overly critical and reading into things too much; which was a problem he couldn't readily address with haste in that time?

Technically, since that is the case as shown in his letters; that means ALL Tolkien based mediums that are not his original literature or worked upon hand in hand with Professor Tolkien himself, are considered unacceptable by the original author; and thereby, the nature of his entire estate. What this means, is purists like his son Christopher are potentially bastardizing his intent for the world and tales of Middle Earth, by blatantly ignoring the willingness to work with other publishers outright.

Call it as you will; but I and many others who respect Professor Tolkien consider his son's absolute ban on other media nothing more than a selfish tantrum; one brought on by the nostalgia for a paternal bond, born of love for his father and their time together, from one of his own kin. Ironically, Christopher is showcasing many traits of Gollum in his handling with his father's creation when it comes to other studios.

"It came to me. It's mine. My own."
True, Tolkien did create this for his kin. But it grew past that.

"It is precious to me, and I would not part with it."

Pretty much how he's handled everything since his father passed. Very curious that this is the total opposite as to what the good Professor intended; sparking creative thought and enjoying a whimsical fancy in fiction.

(Here's a fairly cool article on that: http://www.theonering.net/torwp/2013/06/03/72359-what-would-the-professor-have-thought-of-peter-jacksons-version-of-the-lord-of-the-rings/ )

Let's not split hairs here; because it's plain that the estate has kept up this method of thought by not permitting any of the other works to be produced (outside of The Hobbit and The Lord of the Rings trilogy); and they've held that stance for decades.

The only reason they can't revoke what publishing rights there are already, is because they were sold by Professor J. R. R. Tolkien during an attempt to entertain creative expansion of Middle Earth. That's why they're out there, and will never be revoked due to the wording of that agreement, much to the annoyance of the estate's heir. Even the animated Rankin Bass works are begrudgingly tolerated by Tolkien purists, and Tolkien's next of kin.

Granted, preserving the original heart and soul of the world and its stories is an honorable (and well respected from where I sit) prospect; but stifling the world and the heart of the story in favor of stagnation, is a publisher's nightmare. When good works die, they die from the spirit drying up; from being left as is for too long. In a sense, creative liberty is both good and bad. It drums up newfound interest in old content; but pushes away previous fans with inaccuracy.

Follow up question.

For what they (WingNut Films) were coerced into working with by financial backers at WB, New Line Cinemas, and several other publishers (who have held the rights pretty much exclusively since the 1960's); did they or did they not manage to deliver a decent product by fighting back unreasonable demands best they could? Technically, Jackson and his crew weren't even originally involved in the project; Jackson himself stating that he didn't think he'd be able to match the same spirit and quality of the Lord of the Rings films he produced. That would be reasonable to think about; considering how long it took to create them. How many hours of shooting, casting, rehearsal, costuming, and post production were poured into it.

Put bluntly, he was spent. Burned out on Tolkien's world. He had done well enough, and that took its toll.

I suppose it's only fitting that we see a degradation and diluting of potency; especially with the (quite literally) impossible demands he and his fellows were given.

I cannot even fathom a way that they or any other director and their crew could work within the constraints they were issued; can you?

Being fair, I don't believe it was right for New Line and WB to be so pushy with such a flimsy trilogy concept; and I do feel that all things considered... we could have seen far, far worse of an outcome with any other team.

While that may sound like I'm making an excuse for Jackson and his crew; I'm thankful that it wasn't worse. These are passable films that can get fans into the books; and that's how I will suggest their use.

It’s a question many of us have asked, but none of us can answer: What would J.R.R. Tolkien have thought of Peter Jackson’s version of The Lord of the Rings? Because I’ve read a lot and thought a l…

It's late at night. The moon is in the sky, the consoles are all cooling down from the evening gaming sessions, and you ...
11/29/2016

It's late at night. The moon is in the sky, the consoles are all cooling down from the evening gaming sessions, and you want just one more article before bed... Well. Tonight, I'm here to fulfill that desire.

Tonight's fun fact session is fit for a gaming nightmare. A red mark in videogame history... Tonight, we remember Nintendo's dark game library of shame.

I hear people say it all the time.

" Nintendo will never publish on a 3rd party console/device".

Except when it did. Oh, yes. It did, and it was often. It was usually painful, too.

Let's go through the hall of horror...

----

Mario Teaches Typing: Microsoft Windows, circa 1991.

Hotel Mario: Phillips CDI, 1994

Super Mario brothers Special: NEC-PC 8801/Sharp X1, 1986

Mario Brothers Special: NEC-PC 8801, 1984

Original Donkey Kong/ Donkey Kong Classic: multiple devices, multiple years.

Mario is Missing: Cross console release on MS-DOS and Super Nintendo, 1992

Zelda: Wand of Gamelon, Zelda: Faces of Evil, Zelda's Adventure: 1993 -1994

----

They don't sound too bad, right? Sure. Even one or two became iconic.

So go on. Try a Google search. I promise you won't be disappointed... Muahaha.

Sweet dreams in game land... If you can sleep!

11/26/2016

Final Fantasy fact check!

Claim: "Final Fantasy XV is the first to support co-op."

Fact: Co-op has been in the series since at least the ps1 era. Under settings, you can change battle controllers to 2, and split control of the party during combat. The Final Fantasy Crystal Chronicles series also featured large amounts of co-op gameplay.

Dirge of Cerberus had an online mode, which featured a unique story in the Japanese release. This mode let you and others control Deepground soldiers as you try to escape to the surface, while the Tsviets rise to power. It was a core part of the story, one that was cut in all other releases; and replaced with a simple challenge mode.

Final Fantasy XI and XIV are both mmorpg titles, and co-op is a required element to advance the plot in both entries.

12/01/2015

Anyone who knows me, knows I love gaming. Hell, I write or talk about it whenever I get the chance.

We've all seen good games come and go. Final Fantasy, Dragon Quest, Metal Gear, Castlevania, Megaman, Metroid, Gradius...

But there are also a lot of classic gems that slipped through the cracks, only to be lost in the void of time (or wound up on the cutting room floor).

Here's my list of games that I think we need to see happen in the next few years.

So, without further yammering...

Gaming's "To Do" List
___________________

A true entry into Capcom's "Breath of Fire" saga is firt up on the list.

Puting Breath of Fire VII on consoles would give Capcom a lot of steam,and give them the chance to produce more amazing RPG's.

(Better yet wouldn't it be nice to see them retcon that social app mess that they called "VI" on mobile; and make a real VI on home consoles?)

Speaking of RPG's...

Why don't we find out where Studio Alex went, and have them make a new "Lunar" saga game under Game Arts? Lunar was an RPG that told a tale of blossoming love blended with dark battles of sorcery and fantasy. Music plays a huge role in this series, even being able to cast spells!

Oh! that reminds me... let's give Square a good old kick in the rump, and get them to put out a new "Ogre Battle Saga" game! It doesn't matter if it's Tactics Ogre or Ogre Battle; just get it going.

Since we're in remake land these days, why not give the fans a full HD revamp of Final Fantasy VI, with ATB, Square? (And there had better not be any cuts in that product. NO CUTS! NONE.)

Speaking of enigmas that are lost to the void... What the hell ever happened to Grandia? Who owns the rights to it now? Is it Square - Enix? Game Arts? Someone else? Either way, let's get a new Grandia game up and running!

These are just a few things that could help revive JRPG's. But wait, there's more! Let's go and look at...

~~~ The Pipe Dream List of Epicness!!!~~~

A fully enhanced (and corrected/completed) Xenogears. This title was cut short right in the middle of a vibrant and creative process. It's a damn shame that it got trimmed down so badly that the second disc comes across as an abridging, as opposed to a full game.

Castlevania Warriors.

Yes, Dynasty Warriors with a Castlevania theme, and optional multiplayer online mode. Everyone else is doing it. Why the hell not? Let's get some whip wielding action in full warfare! How about that Battle of 1999? Hmm?

Zone of the Enders 3. Seriously. This.

We had a chance to get it, but then it just "poofed". Gone. Mysteriously vanished. Why? Who the hell knows. But let's get back to business, people!

Baten Kaitos 3.

Not a lot of folks cared for this series. It was a weird mix of poker with RPG elements, magic, Motoi Sakuraba, and whales.

Whatever the hell it was, it worked. It was fresh, new, and complex; the battles were fast paced, the world was filled with sidequests, the story had a detailed plot, the setting had amazing landscapes, and the cast was comprised of kick ass characters!

Another ".hack//" series game, on current gen consoles.

Wait. Here's a fun one.
hack// is a popular anime and manga franchise in Japan; and is more or less responsible for the start of the whole "trapped in the game" style of stories we're seeing these days.

Characters were well thought out to the point that you never knew what was coming next, and it even made some of us as players question our own motives.
The music was haunting, too.

There were several projects underway that just vanished for one reason or another, including the mysterious .hack// Fragment. Perhaps the story of getting trapped was too real...

Especially since the company that created the story shares a namesake with the company that traps players in the lore itself. Yeah! Go CyberConnect2!

Chrono Break.

Ah, the Chrono series.

Dancing robots, sword wielding frogs, bad ass cavewomen, demonic wizards with a sister complex, anthropomorphic panthers, enigmatic dragon jesters, time travel... You get the idea.

This series is beloved by fans around the world, so when news started circulating that Square - Enix had trademarked the name "Chrono Break", fans immediately jumped up and began the hype. The market was genuinely excited to see the series return after a decade or more of total silence; only to be greeted by.... total silence.

What... the... Nu.
Did the conceptual team get killed by Lavos? Come on Square...

Suikoden VI.

Based on the ancient tale of 108 Stars of Destiny, Suikoden has painted a wartime epic action tragedy across more than 15 years of content. We have been graced by many amazing characters such as Flick, and downright bastards like Luca Blight.

Love 'em or hate 'em, these characters were really full of life; for such a huge cast, at least.

The last time we saw a main series entry was Suikoden V, and that was back on PlayStation 2... Ten years ago.
How does one of the market's most ambitios RTS/ turn based RPG's simply disappear? Oh... Wait. Pachislots.


Speaking of RPG's with ambition...
How would you like a new console Seiken Densetsu? Known in the west as the Mana series, Seiken Densetsu is an action RPG saga that usually focuses on restoring the balance of nature's spirits, and beating the crap out of the mobs and enemies that try and stop you.

There were loads of customization systems.
Building your own weapons, taking on sidequests, meeting unique characters (and determining their fates), building a giant robot... even raising chocobos. Yeah... that would be nice to see again.

Wizardry. Japan's answer to Dungeons & Dragons.

Wizardry is a dungeon crawler game series. You build your party, map out dangerous dungeons, find epic loot, and generally live out an epic fantasy life. the series launched on the Apple II way back in 1981, and had a major impact on many JRPG's we see today; including Dragon Quest and Final Fantasy.

A new Wizardry game on home console would be an interesting competitor in today's pick up and go market. In fact, it might do really well on handheld or mobile!

While the series hasn't seen a new main line entry since the early 2000's; there have been many side story or "Gaiden" games released in Japan. The west was lucky to receive one such title on iOS and PSN titled "Wizardry: Labryinth of Lost Souls". If you're a fan of tabletop or dungeon crawlers, I highly suggest you give it a look.

Growlanser.
Wow. Growlanser.

This series is a bit of an oddball. Growlanser is a tactical RPG series that focuses around your usual Renaissance era time, and anime character personality builds. While not terribly off putting, Growlanser certainly has a learning curve that can be considered brutal to newcomers.

A new Langrisser!

"Langrisser" is a classical RPG series that had a brief lifespan, but dared to challenge fan favorite series "Fire Emblem" in a battle for the king of SRPG seat.

The first title in the Langrisser series was called Warsong, and it blended tactical warfare with RPG elements, similar to the Fire Emblem series. It was initially released for the Mega Drive/Genesis console and the PC-Engine Super CD-ROM add-on, the former version being published by Treco in America and the only game in the franchise released outside Japan.

Unfortunately, the series was short lived, having ceased production after it's third game, Langrisser II (confusing, right?) released in 1994.

Why should this series return? Because unlike Fire Emblem, you had total control over the plot. You could remain a hero, or backstab the world and become a demonic general. Characters would react based on your decisions, which was and still is always good for replay value!

Brandish 5.

Brandish is another lesser known series outside of Japan. Being a top down action dungeon explorer game, players control a character as they try to escape the confines of deep dungeons all while avoiding deadly traps, ferocious enemies, and... getting lost.

As the folks over at hardcore gaming 101 have said:

"The series is known for its rather unique (and uniquely infuriating) perspective. Instead of the character turning left and right, the player characters are always facing upward, and the world rotates around them. It's sort of like if you took a typical first person dungeon crawler like Dungeon Master, but from an overhead viewpoint. Needless to say, the first time one plays a Brandish game is massively disorienting."

Why should this series return?

Because outside of the completely obnoxious camera system, the game was actually really good. Deeply thought out puzzles, catchy music, excellent story progression. A classic through and through.

Another good and difficult classic is Arc the Lad. Arc the Lad is another SRPG with a twist. You carry everything from one game to the next, and it possesses one of the most gripping stories in gaming. What we need is another good Arc the Lad title. One that is far and away from the mess called Arc the Lad: End of Darkness. Brrr... Nasty.

Dark Cloud 3.

Woo! Dark Cloud! Part action adventure, part town simulator! It's like Harvest Moon or Rune Factory on steroids!
.. Yeah. That's about it actually.

Wild Arms 6.

Wild arms is an RPG series based in the wild west. For you anime and manga savvy readers, think "Trigun" with turn based combat and orchestral scores. There's literally nothing else like it!

Legaia 3.

Legaia's saga met with an unfortunate fate (Ha! See what I did there?) early on back in the 90's. Legend of Legaia is an RPG title that plays like a 3d version of Xenogears (no, not like Xenosaga. Close though!) In this series, you work together with a wide variaty of creatures called "Seru"( or to put it plainly, spirits) to push back whatever looming threat is consuming the land. Be it a mad emperor who wants to literally eat your hometown (freaky nightmare fuel, kids!) or a demonically insane man by the name of Avalon who is so hell bent on social justice that he'd destroy the world to get it.

Essentially, it's Xenogears mixed with Final Fantasy. Too bad it got more or less stamped out by the latter...

Last but not least, we have...

The Legend of Dragoon 2 (or prequel).

Most gamers these days have heard of this game. The Legend of Dragoon is a turn based RPG with the most awesome battle system you could ask for. Actual interaction from the player is required for critical hits and special attacks, with intuitive timing being at the heart of the system for those awesome combos!

Players take on the role of Dart, a youth with a dark past seeking revenge. Together with his companions, Dart finds himself going toe to toe with fate itself; all climaxing in a battle 2,000 years in the making. Take on the power of the world's dragons, as you transform into the mystical warriors known as the Dragoons, as you try to put an end to history's path of destruction!

Why should this game return?

Well, there was originally a sequel being planned back in 206, but the series creator was not left to his means by Sony Computer Entertainment. The game was deliberately left open for possibilities of a follow up entry either as a direct sequel, or a flashback story. This title was really award winning, and deserves a second shot. Especially since it was more or less the pinnacle of the PlayStation One's capabilities.

Do you all have any games that you'd like to see return? Let me know!

07/13/2015

Iwata is directly responsible for a lot of my childhood memories. Family was brought together around a Nintendo console thanks to him, and many of my friends were met by talking about the latest in Nintendo games.

My grandmother would have us come over and bake the most incredible things; and then she'd sit down and try her hand at Mario with us.

I carried a gameboy through high school, and a gameboy advance through trade school. Thanks to that, I had one of the best times in my education.

Even today, I own a 3ds, and that's helped bring me closer to a lady I love. Distance can be rough, but we always have the chance to do things together. Mario Kart, Pokémon, Zelda... It's been wonderful.

It's no understatement to say that Iwata-san directly impacted my life, all throughout my life. There's still so much I've yet to see and experience of his work, so that influence will continue for many, many years. Very likely, it will continue for the remainder of my life.

Rather than lament what sadness there is to be seen here; I'd much prefer to celebrate his love for storytelling, family, community, and life. In fact, I'm playing some Zelda right now. It's.. Kind of ironic, really. But... I don't think he would want it any other way.

My deepest condolences to Iwata-san's family and loved ones. May his legacy continue to impact so many more lives, and bring smiles to the world.

06/16/2015

Nintendo just knocked it out of the park, with their press conference! Breaking news coming through hot!

Press headlines are as follows. Full article coming soon!

New Fire Emblem confirmed! Fire Emblem Fates! Full Voice acting, Nintendo 3DS! Release date 2016!

New Zelda games for 3DS confirmed! Hyrule Warriors: Legends on 3DS (includes all dlc and new characters/stages!), and Triforce Warriors; a Four Swords Adventures successor!

New Metroid confirmed! New star fox!

SMT X Fire Emblem confirmed once again with new trailer!

Xenoblade Chronicles X trailer is now live! (Wii U)

New Animal Crossing is headed to 3DS!

Several New Amiibo are releasing! Hammer Bowser, New Donky Kong! Animal Crossing! 8 Bit Mario! (others pending)

New Paper Mario crossover title on 3DS! Mario and Luigi: Paper Jam.

New Mario Tennis.

Mario Maker updates and details revealed. Complete and total free reign!

In Mario Maker, Mario can change forms! Link, Wii Fit trainer, and many others!

-----------------------

Nintendo treehouse news:

Starfox Zero gameplay.

Super Mario maker available to try this week.

Details on these and more at: e3.nintendo.com

Will update as new becomes available. Please share this around!

02/19/2015

In this world with billions of lives, trillions of possibilities, endless options and chances, and uncertainty...

There exists thousands upon thousands of futures for each and every person.

This is a world cut adrift in such a coveted sea of potential... and which therein exists but a single version of yourself. Indeed, there's no other that you could truly be.

And while that seems intimidating and terrifying...it's in the little things we should trust; the small everyday aspects of life, for they are what move the world forward.

A great wave begins as not more than a small ripple. The mighty lion's intimidating roar; once the mewling of a tiny life, calling for its mother.

Being the only true kind of your existence in this world... you've got a lot to gain from that.

I'll take pride in being this small part of something so great and wondrous, because there's so much to see, to do, and to experience; so many to meet, and to travel beside.
By the end of things and yet before you know it; you'll come to learn that you're not alone.

Now, isn't that a comforting thought?

02/06/2015

Speed cast time once again!

Summarizing the latest in gaming and media news!

"Sony continues to suffer from DDoS attacks, and occasional downtime of their Playstation Network service. Also in Sony news, they have closed (or are planning to close) all of their retail stores in Canada due to lackluster sales, and have begun selling off their VIAO line of laptops; citing that mobile devices are their new direction of focus.

Sales double for Square-Enix, thanks to their Kingdom hearts 2.5 remastered edition!"

More to come, soon!

01/02/2015

Well now that it's 2015, let's do a recap for 2014! I present to you the first ever incarnation of my new web series, "Speedcast"!

In film news, the Hobbit Battle of Five Armies dared to walk into uncharted territory and took many creative liberties. The performances given by Martin, Orlando, Benedict Cumberbatch and co. were excellent. As a result, the film came out none the less for bear, save for a few negative reviews about accuracy! Peter Jackson was awarded a star on the Hollywood walk of fame for his contributions to film!

In video games:

1. Famed developer of Minecraft, Mojang Studios, was sold to Microsoft for an astronomical amount; and Microsoft said they would like to see a Minecraft 2. Possibly even something akin to the Telltale games series style of development.

2. Under the radar dungeon RPG, Brandish: The Dark Revenant is getting an English port to PSP and PSN by localization company XSEED! XSEED, known for their close work with japanese developer Falcom, has localized other titles such as the Ys series, and Legend of Heroes! The pre-order should be available soon!

3. Final Fantasy XV is to have a demo included with the PS4 port of Final Fantasy: Type-0, however any online features in the original version have been omitted. The Demo for Final Fantasy XV will be available for a limited time, so grab your copy today! Pre-orders for a 2015 release of Type-0 are available now.

4. Ubisoft is attempting to quell an upset fanbase regarding their newest Assassin's Creed title. They are offering a free copy to their users, in exchange for you waiving all rights to future litigation and lawsuits against Ubisoft. This supposedly extends to yourself, your family, and your next of kin. Crazy!

5. Indie Developers saw a huge leap in progressive development this year. Many indie titles are available and gaining new publicity thanks to digital distribution! The future of independent developers looks bright and filled with potential!

6. Dragon Age: Inquisition hit consoles in 2014 with all new plot line and stellar graphics. following the ever growing tension between templars and mages, this new tale hopes to deepen the rift and vibrancy of Dragon Age!

7. Famed Halo developer, Bungie Interactive continues to have issues with their servers for their new online hit, Destiny. NAT issues run rampant as players experience difficulties with voice chat, due to the new team chat feature. More news as this develops.

Also in Destiny news... The new raid from destiny's the Dark Below's DLC was also cleared by the same individuals who beat the Vault of Glass, in the first week of its release!

8. Sony's and Microsoft's online servers were allegedly hit by a group of Script Kiddies called "Lizard squad". Misinformed on how DDoS affects server loads, they claim that they took down the online servers for the electronic giants to "Prove that they don't handle security well" during the Christmas holiday, and earlier in the year.

They used botnets and custom script codes to knock the providers offline for a number of hours. Sony took much longer to recover, finally getting their servers back online after a week of downtime. By way of apology, they are offering gamers a 5 day extension to their Playstation Plus free of charge (to make up for the outage), and have extended their holiday sales to match. Microsoft has not taken any action to match.

9. Nintendo revealed a new feature for their consoles in the form of Amiibo statues! The figures, which retail for 14.99, also have a unique feature that unlocks content in games for Nintendo consoles, by placing it on the touch pad. Content varies from title to title, and figure to figure; but Nintendo hopes the Amiibo figures would sweeten the deal for apprehensive consumers regarding DLC.

In other Nintendo news, Pokemon Alpha Sapphire and Omega Ruby released, as their final foray into remastering older titles.

10. The battle for online MMO supremacy continues to rage, as we see more MMO titles appearing on home consoles and PC.

Additionally, mobile phone ports of many third party titles, have also seen a drastic increase during the 2014 fiscal year. Whether this trend continues in 2015 or not can be speculated, but it is highly likely.

That's about it for this edition of Speedcast. Join me next month as I recap the latest news in video games and electronics! Until next time gamers, keep charged!

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