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Meet the King of Mimics in Even Goblins Fall In Love: the MimiKing!
08/23/2025

Meet the King of Mimics in Even Goblins Fall In Love: the MimiKing!

08/16/2025

Added some teleportation tiles to add a little spice to dungeon navigation in Even Goblins Fall In Love, our love letter to the original Dragon Quest.

08/12/2025

Goblins have enough dark-vision to see at least a little in certain dungeons.
Can't beat a good torch though.

Doing a bit of kit-bashing with monster pieces has resulted in a series of eyeball-themed enemies.Sinister forces will b...
08/09/2025

Doing a bit of kit-bashing with monster pieces has resulted in a series of eyeball-themed enemies.
Sinister forces will be watching you in Even Goblins Fall In Love.

07/29/2025

Not to be undone by the magic key that can lock Mimics shut, the hammer item can be used in combat to instantly destroy rock enemies.

07/26/2025

Some caves in Even Goblins Fall In Love will be so dark, you'll need a torch to light your way.

Worked with an old co-worker to create a new enemy (and variants) based on a personal obsession of ours.You'd have to be...
07/18/2025

Worked with an old co-worker to create a new enemy (and variants) based on a personal obsession of ours.

You'd have to be a real Robbie D lore expert to figure out the origins for this one.

07/16/2025

Got some basic password-based save data working.
I'm kinda of tempted to sneak a little "Justin Bailey"-style Easter Egg in there now.

It's cool how embedding data in CHR for my NES JRPG has the side effect of creating a visualization where you can litera...
07/11/2025

It's cool how embedding data in CHR for my NES JRPG has the side effect of creating a visualization where you can literally see the structural difference between different types of data and compression methods.

Finally got around to updating some background tiles so the Mimic Cave can actually have natural stone walls instead of ...
07/08/2025

Finally got around to updating some background tiles so the Mimic Cave can actually have natural stone walls instead of the same bricks as man-made dungeons.

07/05/2025

I updated the shading in dungeon and town tiles to a dithering pattern instead of a solid black color. It should add some more subtlety to the shading. Especially on a CRT.

06/28/2025

Sure, I'm borrowing from a Dragon Quest cliche by having enemies be stronger across bridges, but I think I've earned it by building my game to the same board spec (CNROM) as the original Dragon Quest.

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