Swame Art

Swame Art Swame is an Outsource Studio, which provides 3D content development service. Studio was established by the high-experienced CG artists.

Our team is able to enforce any tasks on a highest level.

Meet Madman. 🩸A fighter designed to dominate through sheer physical presence.For this character, we focused on powerful ...
01/07/2026

Meet Madman. 🩸

A fighter designed to dominate through sheer physical presence.
For this character, we focused on powerful anatomy, bold proportions, and a silhouette that reads instantly in motion.

Madman isn’t subtle.
He’s built to overwhelm.

Would you push his anatomy even further —
or keep it grounded in realism? 👀

UltraBoxing (Wrap-up / Philosophy)In UltraBoxing, every fighter tells a story. ⚡️Muscle mass, posture, proportions, and ...
01/05/2026

UltraBoxing (Wrap-up / Philosophy)

In UltraBoxing, every fighter tells a story. ⚡️

Muscle mass, posture, proportions, and attitude —
all work together to define how a character feels in the ring.

Our focus:
• strong silhouettes
• believable anatomy
• real-time ready characters
• personality-driven design

Raw power or technical precision —
which style wins for you? 💬

RealTimeAssets AAAProduction ⁠SwameArt

🥊 UltraBoxingA character-driven project built around strength, anatomy, and presence in the ring.Each fighter is designe...
12/31/2025

🥊 UltraBoxing
A character-driven project built around strength, anatomy, and presence in the ring.
Each fighter is designed to feel readable, physical, and dangerous — even before the first move. Silhouette, posture, and detail all work together to communicate fighting style and attitude.

Three characters.
Three distinct fighting styles.
One arena.
More coming soon. 👊

RealTimeArt FighterDesign AAAArt

SHOWREEL 2025 ⚡️This is how we build worlds for AAA games.Characters. Creatures. Vehicles. Weapons.Cinematic quality. Pr...
12/29/2025

SHOWREEL 2025 ⚡️
This is how we build worlds for AAA games.

Characters. Creatures. Vehicles. Weapons.
Cinematic quality. Precision. Discipline.

Inside — our latest production work and new pipelines.
No words. Just results.

▶️ Watch the full showreel on YouTube.
https://www.youtube.com/watch?v=b3L8RnFGd3c

— Swame Art

Lee Sin — The Blind MonkStrength, discipline, and motion in a single frame.This piece focuses on dynamic posing, strong ...
12/24/2025

Lee Sin — The Blind Monk

Strength, discipline, and motion in a single frame.
This piece focuses on dynamic posing, strong anatomy, and a clean silhouette to capture speed and combat energy.

Studio personal project inspired by League of Legends.

Question:
👉 What stands out more to you here — motion or detail?

12/22/2025

Hair Queen 👑
Real-time hair built with alpha maps — engineered for games and cinematics.

Performance-first.
Clean silhouettes.
Production-ready control.

At what point does hair stop being “detail” and start defining the character?
Let’s discuss. 🖤

Orphe MP2 ⚡️Welcome to the universe of The Immortals of Aveum.In these renders, we explored conceptual material variatio...
12/19/2025

Orphe MP2 ⚡️
Welcome to the universe of The Immortals of Aveum.

In these renders, we explored conceptual material variations —
some of which didn’t make it into the final game, but helped shape the final visual direction.

Working on Immortals of Aveum was a great experience for our team.
Huge thanks to Mike Fudge, Dave Bogan, Mike Vallejo, and Peter Arata for their precise and professional feedback. 🖤

🔹 This is a new project on our ArtStation.
Visit the page to see the full breakdown and close-up details.

Druid Hairstyle 🌿A natural flow shaped with precision.This demo showcases our hair modeling capabilities in Ornatrix —fr...
12/17/2025

Druid Hairstyle 🌿
A natural flow shaped with precision.

This demo showcases our hair modeling capabilities in Ornatrix —
from strand structure to believable volume and silhouette control.

🍃 Organic forms
🧵 Clean grooming logic
🎮 Production-ready approach

Would you like to see this hairstyle in a real-time game or a cinematic character? 👀
Tell us in the comments 👇

Corruption Worm 🐛🔥One of the most disturbing and memorable creatures we’ve worked on forImmortals of Aveum by Ascendant ...
12/15/2025

Corruption Worm 🐛🔥

One of the most disturbing and memorable creatures we’ve worked on for
Immortals of Aveum by Ascendant Studios.

Full-cycle production by Swame Art:
🛠 high-poly sculpt
🔄 retopology & bake
🎨 cinematic materials & final render

Huge thanks to Mike Fudge, Dave Bogan, Mike Vallejo, and Peter Arata for the sharp feedback and creative trust 💥

Would you face this creature… or run? 👀
Tell us below 👇

Archon.A sinister presence forged for The Immortals of Aveum.A hybrid of character and machine — mechanical tendrils, co...
12/12/2025

Archon.
A sinister presence forged for The Immortals of Aveum.
A hybrid of character and machine — mechanical tendrils, concealed identity, cinematic tension.

Created by Swame Art in collaboration with Ascendant Studios.
Concept → Sculpt → Retopo → Bake → Materials.
Precision in every layer.

Thank you to Mike Fudge, Dave Bogan, Mike Vallejo and Peter Arata for the expert guidance that shaped this character. ⚡️

AAACharacter CinematicSculpt CreatureDesign HardSurface SwameStandard

Caleb.A bright hero shaped through full-cycle production — from sculpt to final render.Created for The Immortals of Aveu...
12/10/2025

Caleb.
A bright hero shaped through full-cycle production — from sculpt to final render.
Created for The Immortals of Aveum in collaboration with Ascendant Studios.

Concept → High Poly → Retopo → Bake → Materials.
Discipline at every stage.

Thank you to Mike Fudge, Dave Bogan, Mike Vallejo and Peter Arata for the expert guidance that elevated this character to its final form. ⚡️

CharacterArt CinematicSculpt GameArt SwameStandard

Marcus.A creature shaped in darkness — inspired by Underworld.Cinematic anatomy. Controlled aggression.A study in how my...
12/08/2025

Marcus.
A creature shaped in darkness — inspired by Underworld.
Cinematic anatomy. Controlled aggression.
A study in how mythology transforms into presence. ⚡️

UnderworldInspired CinematicSculpt DigitalArtistry SwameStandard

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Muirkirk Court
Folsom, CA
95630

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