08/16/2026
The next level in powergaming, Kingdoms is wargaming in stereo! Control entire factions and nations, not just cardboard armies. Set their Goals and Status and climb the ranks, or establish and outfit their militaries and compare them on the battlefield - all using the same system, with options for Mass Combat and individual scale.
Kingdoms brings HERO 6th-Edition’s Location and Function -based organizations system to 4th-Edition, along with a bevy of new rules, rulings, Characteristics, Costs, Maneuvers, discussion, and more. Kingdoms opens-up the profile to Skill Enhancers, Perks, Talents, and Powers, and assigns STR units specific Costs, as well. It also provides notes on adapting everything, including Mass Combat, to the HERO 4th-Edition rules set.
Pit the Merchant Kingdoms against the Barbarian Horde to see who wrests control of the Northernland - keeping in mind that the Merchant Kingdoms supply the Barbarian Horde and have more than a few Economic and Political Maneuvers to rely upon, while the Barbarian Horde is likely to be Militaristic in its approach. Do not forget the Merchant Kingdoms’ Thieves’ Guild and its decision-making power when it comes to matters of war, either - intrafactional disagreements can cripple nations from within!
Play cooperatively, competitively, or even solo, with or without a GM, and build your Empire - and your HERO Campaign - one Kingdom at a time!
The next level in powergaming, Kingdoms is wargaming in stereo! Control entire factions and nations, not just cardboard armies. Set their Goals and Status and climb the ranks, or establish and outfit their militaries and compare them on the battlefield - all using the same system, with options for M