Artificially Inked

Artificially Inked This page is dedicated to sharing and exploring all of the cutting-edge A.i. tools. Also teaching others how to implement them in their game development journey.

06/21/2026

Toying with some new game mechanics required a bit of a game dev side quest. Playing around with a time shift mechanic. Swapping out decorations and enemies during the change.

03/08/2026

Testing out some blood decals when enemy damaged near a wall. Also updated some of the environmental damage. One day I will stop adding new features and actually finish this project. 😬

02/24/2026

First stab at 3D weapons in Easy FPS

02/24/2026

After almost a month of testing. Headshots in Easy FPS are now a feature. Doesn't seem like much but it's a huge milestone for this little engine.

01/13/2026

🚨 Smart Enemy AI is finally here for Easy FPS 🚨

In this video, I break down how to create smart 3D enemy patrols using Easy FPS Editor. Enemies can now roam your levels, follow patrol routes, react to the player, and seamlessly switch from NPCs into full combat enemies.

This system opens the door for:

Enemy patrols

Stealth gameplay

Animated NPCs

Living, breathing game worlds

If you’re building in Easy FPS, this is a huge upgrade to what’s possible.

What kind of enemy AI or NPC systems would you add to your game with this?

👇 Let me know in the comments!

01/09/2026

🚨 Easy FPS just got smarter enemies 🚨

I’ve been testing a new feature in Easy FPS Editor for Undead Sentence, and enemies can now patrol routes, detect the player, and engage dynamically instead of standing around like target dummies.

This short shows early testing of smart 3D enemy behavior inside Easy FPS.

What kind of enemy AI or NPC types would you add to your game?

👉 Full tutorial coming soon.

11/04/2025

Undead Sentence just switched into high gear. Finally comfortable enough with 3D animation to truly bring these characters to life. Never imagined this project would evolve into this. Full 3D in Easy FPS Editor 🎮😎

10/25/2025

Creating A Rat Goblin was not on my bingo card for today, but it works so well for the depths of the sewer in Undead Sentence

10/19/2025

🤖 Are AI 3D Models Actually Game Ready? 🎮

I just dropped a new short testing an AI-generated character model against a professional game-ready asset — the kind you’d find on Sketchfab Pro or Unreal Marketplace.

💥 AI can generate a full character in seconds…
But is it actually usable in a real game pipeline with rigging, animation, and performance in mind?

We test:
✔ Mesh quality
✔ Polycount vs optimization
✔ Rigging & animation compatibility
✔ "Larry's personal issue with cursed hands" 😂

Comment after watching: Game Ready or Needs Work?

10/18/2025

I’ve started building new props for the game using Blockbench, and honestly… it fits the PSX survival horror style perfectly.

The low-poly textures + chunky shapes = exactly the gritty look I want for Undead Sentence.
Here are a few of the new props I've finished 👇
I enjoy this workflow so much I may start replacing some of the props already in game.
What should I model next?
🔧 Medical crate
🍫 Snack vending machine
💉 Ammo/syringe loot box
💬 Or drop your own prop idea in the comments — I might build it next!

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