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06/06/2025

New Super Mario Bros. U[a] is a 2012 platform game developed and published by Nintendo as a launch title for the Wii U. The game is a sequel to New Super Mario Bros. Wii and the fourth and final entry of the New Super Mario Bros. series, following New Super Mario Bros. 2. It is also the first entry in the Super Mario series to feature high-definition graphics.

As part of the "Year of Luigi" campaign, a downloadable expansion called New Super Luigi U was released in June 2013. A standalone expansion disc was released the following month, and then the base game and expansion were released on one disc.

The game received generally positive reviews and is one of the best-selling games on the Wii U. An enhanced port for the Nintendo Switch, titled New Super Mario Bros. U Deluxe,[b] developed by the successor to Nintendo Entertainment Analysis and Development, Nintendo Entertainment Planning and Development, was released on January 11, 2019. As of March 2025, 18.25 million units of the Switch version had been sold worldwide. A total of 24.07 million units have been sold worldwide for Wii U and Switch, making it one of the best selling video games of all time.

06/06/2025

Power Drive Rally is a 1995 racing video game developed by Rage Software and published by Time Warner Interactive for the Atari Jaguar. It is a conversion of the 1994 racing game Power Drive, which was released on multiple platforms. Revolving around rallying, the game features six real vehicles and circuits based on eight locations around the world. The players participate in various racing events and earn money by qualifying or winning to continue the rally season and repair damage to the car.

Power Drive Rally was programmed by Peter Johnson, who wrote several titles for Ocean Software, being his first and only work on the Jaguar. Johnson and artist Phillip Nixon joined Rage and were offered the opportunity to port the SNES version of Power Drive to the Jaguar. Production started in February 1994, with Johnson and Nixon initially working from home before moving to Rage's Newcastle studio. The team took advantage of the Jaguar's hardware to produce detailed environments and a wider gameplay view.

Power Drive Rally garnered average reception from critics; praise was given to the graphics, variety of tracks, diverse weather conditions, and multiple vehicles, but others expressed mixed opinions regarding the controls and gameplay. Some reviewers also criticized the audio quality, short duration, and inability to play with two people simultaneously. Retrospective commentary for the title has been generally favorable.

06/06/2025

Pitfall: The Mayan Adventure[c] is a side-scrolling action-platform video game developed by Activision in conjunction with Kroyer Films and originally published in North America and Europe in 1994. The fourth installment in the Pitfall! franchise, players assume the role of Pitfall Harry Jr. as he embarks on a journey through the Mayan jungles of Central America in an attempt to rescue Pitfall Harry, his father and the protagonist of previous entries in the series, from the evil Mayan warrior spirit named Zakelua. Its gameplay mainly consists of action and platforming mixed with stage-based exploration using a main six-button configuration.

Pitfall: The Mayan Adventure began its development on the Super Nintendo Entertainment System and formed part in a string of planned franchise revivals by Activision along with other games from the Atari 2600 such as Kaboom! and River Raid, featuring sprite-based visuals before Kroyer Films were brought to assist in its creation by providing hand-drawn animations and graphics instead, while the lead platform transitioned from the Super NES to Sega Genesis. The Genesis and Super NES versions were both released during the 1994 holiday shopping season, and ports for the 32X, Atari Jaguar, PC, and Sega CD followed in 1995, with each one being developed by third-party developers and featuring several changes and additions compared to the original version. Years later it was re-released through download services such as Virtual Console and given a portable release on the Game Boy Advance.

Pitfall: The Mayan Adventure was met with mostly positive responses from critics who praised the presentation, visuals, and sound design, but criticized the inability to control the character during certain animations.

06/06/2025

Pinball Fantasies is a 1992 pinball video game originally developed by Digital Illusions and published by 21st Century Entertainment in Europe for the Amiga home computers. It is the sequel to Pinball Dreams, which was released earlier in the same year on multiple platforms. In the game, players can choose between any of the four available playfields, both of which have their own thematic and main objectives in order to obtain the highest score possible.

Pinball Fantasies was created by the same team who previously developed Pinball Dreams and although it was initially released for the Amiga computers, the title was later ported to other computers and consoles including the Amiga CD32, Atari Jaguar, Game Boy, MS-DOS, PlayStation and Super Nintendo Entertainment System, with each one featuring several changes and additions compared to the original version.

Upon its release on the Amiga, Pinball Fantasies was met with critical acclaim from video game magazines and garnered praise for several aspects such as the presentation, visuals, audio, gameplay and overall improvements from its predecessor. Other versions of the game were met with a mostly similar positive response from reviewers, with some publications like PC Gamer regarding it as one of the best video games of all time. A follow-up, Pinball Illusions, was released in 1995.

06/06/2025

NBA Jam is a basketball video game series based on the National Basketball Association (NBA). Initially developed as arcade games by Midway, the game found popularity with its photorealistic digitized graphics, over-the-top presentation and exaggerated style of two-on-two basketball play. The successor to Midway's Arch Rivals, the original 1993 NBA Jam allowed players to jump many times above their own height, make slam dunks that defy human capabilities, and freely shove or elbow opponents out of the way without consequences. It also featured a variety of secret characters, as well as the ability to track player records and statistics between play sessions.

After the release of NBA Jam Tournament Edition, Acclaim, the publishers of the home versions of the NBA Jam games acquired exclusive rights to release games under the NBA Jam name under their Acclaim Sports brand. They produced their own games with the NBA Jam name starting in 1996 with NBA Jam Extreme, an arcade game featuring the trademark over-the-top style of the previous games. Meanwhile, Midway continued its own series of NBA games with NBA Hangtime. After NBA Jam Extreme, Acclaim started publishing titles exclusive to home consoles with a more realistic style. Acclaim then attempted to return the series to its arcade roots with one more console game, 2003's NBA Jam, before the company closed in 2004.

06/06/2025

Missile Command 3D is a 1995 shoot 'em up video game developed by Virtuality Entertainment and published for the Atari Jaguar. As part of Atari's 2000 series of arcade game revivals, it is an update of Dave Theurer's arcade game Missile Command (1980). The game has the player defend six cities from incoming missiles by launching anti-ballistic missiles.

Virtuality agreed to create a Jaguar VR headset for Atari, which included development of Missile Command 3D. The game was ultimately completed by Martin Barlow as lead programmer, but the VR headset was cancelled due to health concerns. It remains the only game compatible with the peripheral. Missile Command 3D received mixed reviews from critics; Journalists were divided regarding the "Original" mode, but gave more favorable comments to the "3D" mode, while others considered the "Virtual" mode to be the best variant. Retrospective commentary for the game has been generally favorable. In 2022, it was included in the Atari 50 compilation.

06/05/2025

Kasumi Ninja is a fighting game developed by Hand Made Software and published by Atari Corporation for the Atari Jaguar. It was first released in North America and Europe on December 21, 1994, and was later released in Japan by Messe Sanoh in July 1995.[2][3][4] It was the first fighting title to be released for the Jaguar, and unsuccessfully sought to capitalize on the trend of ultra violent fighting games started by Midway Games's Mortal Kombat in 1992.[5]

When the elder ninja Gyaku kills two of his fellow elders through black magic and becomes possessed by a powerful demon after breaking the gate to the underworld, it is up to the player to assume the role of any of the playable characters in order to defeat other opponents before Lord Gyaku destroys the Earth. Being one of the first titles announced for the Jaguar before it was launched to the public in November 1993,[6][7][8] Kasumi Ninja was created by the same company who previously developed Dracula the Undead for the Atari Lynx in 1991 and had a troubled development process, undergoing various changes before release.[5][9] It was also one of the first games to feature a parental lockout system, allowing censorship and limiting the violence displayed during gameplay.[10]

Kasumi Ninja received mixed to negative reception when it was released. While it received praise for its visuals, critics panned the controls, sound and slow gameplay, with many reviewers calling it a Mortal Kombat rip-off. By April 1, 1995, the game had sold more than 24,000 copies though it is unknown how many were sold in total during its lifetime and has since been called by some as one of the worst games of all time.[11] A sequel, Kasumi Ninja II, was in development for the Atari Jaguar CD but it was cancelled.

06/05/2025

Iron Soldier 2 is a 1997 mech simulation video game developed by Eclipse Software Design and published by Telegames for the Atari Jaguar CD and Atari Jaguar. It is the second entry in the Iron Soldier series. Set after the first game, the player takes part in an elite defense force piloting a robot to protect the United Republic and stop PENTA, a rival to the Iron Fist Corporation seeking to occupy its former territory. The player is tasked with various objectives while fighting enemies in multiple missions.

Following the release of Iron Soldier, Atari sought out developers to make killer apps for Jaguar CD and requested a sequel to the game. Eclipse made Iron Soldier 2 as a cartridge-sized game to fit into the Jaguar's memory and avoid loading times. The team applied large-scale texture mapping by exploiting the Jaguar's color palette memory without losing performance. In 1996, Atari merged with JTS and production of the Jaguar ceased, resulting in the game not being released despite being finished until it was eventually picked up by Telegames.

Iron Soldier 2 received generally favorable reception from critics, with praise for the improved graphics and techno soundtrack. Some reviewers felt that the gameplay was more evolutionary and did not offer enough to be a sequel, while most noted the increased difficulty. Criticism was also directed at the repetitive objectives and lack of additional missions. It was followed by Iron Soldier 3 (2000). Retrospective commentary in the years following its release have hailed it as one of the best titles for the Jaguar.

06/05/2025

Iron Soldier is a 1994 mech simulation video game developed by Eclipse Software Design and published by Atari for the Atari Jaguar. It is the first entry in the Iron Soldier series. Set in the future on an industrialized Earth, the player takes on the role of a resistance member piloting a robot to overthrow the military dictatorship of the Iron Fist Corporation. The player is tasked with various objectives while fighting enemies in multiple missions.

Atari contacted Eclipse Software about making games for the Jaguar; lead designer Marc Rosocha asked for a suggestion and met with producer Sean Patten, who told him to make a mech game based on a script he wrote due to his fascination with mechs and Godzilla, serving as basis for Iron Soldier. Rosocha agreed as long as they could "blow everything up", to which Patten agreed and the project entered production in 1993. Patten's fanaticism for modern ground combat inspired many of the weapons and enemies in the game, as the tactics and style of urban combat appealed to him.

Iron Soldier received generally favorable reception from critics, with praise for the polygonal visuals, audio department, destructible environment, and gameplay, but most had mixed opinions regarding the controls. Some reviewers also criticized the lack of texture mapping and additional mission variety, as well as the slow movement. By 1995, the game had sold 21,240 copies. It was followed by Iron Soldier 2 (1997). Retrospective commentary in the years following its release have hailed it as one of the best titles for the Jaguar.

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