Brent Le Blanc Page

Brent Le Blanc Page I'm Brent Le Blanc a Texturing/Look Development artist in the Animation Industry.

I actually already thought that due to the original language in those terms, they were being misunderstood. I think its ...
06/11/2024

I actually already thought that due to the original language in those terms, they were being misunderstood. I think its pretty clear that Adobe being able to train on peoples private data would automatically disqualify it in every company on earth from its use, so it seemed like a misunderstanding and is good to see they listened to everyones concerns here and are addressing it. Good on you Adobe ;)

https://blog.adobe.com/en/publish/2024/06/10/updating-adobes-terms-of-use

Disclaimer: The views and opinions expressed here are my own and do not necessarily reflect those of my employer. Any content, information, or opinions expressed in this communication are solely my own and are not endorsed by or representative of my employer or any affiliated organizations.

Finished rough layout of the set. I've just got to go back and detail up some of the panels with greebles etc.I ended up...
07/25/2020

Finished rough layout of the set. I've just got to go back and detail up some of the panels with greebles etc.

I ended up redoing much of the modeling and using Houdini for modeling as well. Once you get going Houdini is an incredibly good modeling tool. I was very heavily using a boolean workflow.

Then onto texturing!

Lighting is still very rough.

07/24/2020
07/24/2020

I wanted to put my new Houdini/Redshift workflow through the paces with a simple asset. This one was quick and really fun to do. I really love marble sculptures for some reason. Processing the scan was likely the most time consuming part, but was a great exercise.

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Los Angeles, CA

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