Flash Film Works

Flash Film Works Visual Effects company since 1993, has worked on films such as "The Guardian", "Deep Blue Sea" and "The Day the Earth Stood Still" as well as "The Pacific"

This is the original filmed ending for the 1996  film "DNA" starring Mark Dacascos and Jürgen Prochnow. After several te...
12/01/2025

This is the original filmed ending for the 1996 film "DNA" starring Mark Dacascos and Jürgen Prochnow. After several test screenings, it was decided (by William Mesa and producer Patrick Choi) that the Wessinger character played by Prochnow would be killed off in the complex explosion earlier in the film to allow Dacascos character Ash to have the final conflict with the creature on his own. Originally, as seen in this footage, he fought Wessinger and the alien. This cut also extended the final shot between Ash and Claire (played by Robin McKee) to allow them to kiss, something not in the original version. This scene (originally edited by Edward R. Abroms) has been re-assembled by Lincoln Kupchak from the video daily tapes using a reference video of the original audience screening version. As it was never finished, the sequence is missing final sound effects and music (with the exception of the last few shots that are using the score) and contains rough production sound that makes some of it hard to hear. We did do some rough color correction on these tapes. Hope you enjoy seeing the original ending, please leave your comments.

This is the original ending for the 1996 film "DNA" starring Mark Dacascos and Jürgen Prochnow. After several test screenings, it was decided that the Wessi...

I just wanted to give an update on where our WALKERS short is right now. We have won a number of international and local...
10/30/2025

I just wanted to give an update on where our WALKERS short is right now. We have won a number of international and local competitions . In addition, we have 17 semi-finalists that have not announced winners yet and we have a number of others that are official selections that have not started competition. It's amazing that this has all happened as it was just an experiment.

I was interviewed for the Florence Film Awards.  They did this interview showcasing my film. The winner announcements wo...
10/30/2025

I was interviewed for the Florence Film Awards. They did this interview showcasing my film. The winner announcements won't happen until November 5th but it is a nice interview.

I’ve known since I was a small child that I wanted to be a writer or some sort. As an author, I’ve written and published many books, but when I wrote The Stained-Glass Window, readers kept commenting that it should be made into a movie or television series. That set me on a journey of learning t...

This came today, it's always nice to get some good recognition.
10/03/2025

This came today, it's always nice to get some good recognition.

I wanted to announce that our own Lincoln Kupchak just won two international festival awards for Best Editing on "Walker...
10/02/2025

I wanted to announce that our own Lincoln Kupchak just won two international festival awards for Best Editing on "Walkers": The Mumbai International Film Awards where he won "Best Editor of the Year Award" and the Stockholm Short Film Festival, where he was won "Best Editing".

I'm finally getting the trailer up, which I said last Friday. As I talked about before I wanted this short video to be t...
09/23/2025

I'm finally getting the trailer up, which I said last Friday. As I talked about before I wanted this short video to be treated just like a film or animated film... where I created a whole series of still images for each scene and then gave prompts to animate what I wanted to have happen in the various scenes. As a lot of you know, with the AI I gave prompts and it didn't do what I asked so I did have to use several different programs with the same prompt to get the right results. This is still an issue with AI and it will be there for awhile. But I wanted to treat this strictly as an AI short. There is no motion capture, animation or compositing in doing this. It was simply an exercise in AI and where it is today.

As AI is moving forward so rapidly I did have to go back and redo a number of shots before I ever finished because the programs updated and changed so much. Even after doing these updated versions, I had to then go back in and add additional elements to already created AI shots, like new explosions, smoke and debris with Runway Gen 4 Aleph. The short has been taken quite well around the world and we are still in a number of festivals right now which is why I can't show the full version until these festivals are done.

Teaser trailer for AI short film, "Walkers"

We all had a great time at Andy's book signing at Vroman's Bookstore on Sunday. It's always great listening him talk abo...
09/22/2025

We all had a great time at Andy's book signing at Vroman's Bookstore on Sunday. It's always great listening him talk about his past events.

As I said a few  days ago, we have been working on an AI short. We have been experimenting with AI tools for the last fe...
09/17/2025

As I said a few days ago, we have been working on an AI short. We have been experimenting with AI tools for the last few years for the gaming projects. I decided to do an AI short loosely based on the Maximum Surge game. My concept was to treat it like a normal animated film, where I did the script, the breakdowns of all the major scenes and then I created a series of stills of all the various scenes of the short. Then, I animated the scenes in various AI programs for all the action. I did this as a director trying to see how advanced AI is right now. I had to use numerous programs to make this work as today one program alone would not do it all. After finishing it, I wanted to see how it would do out in the world so I entered it in a number of film festivals to see how it would do. Here is the poster, showing where we are right now. I was not able to put all of the finalists in the poster. I will post the teaser trailer in a couple of days as I can't show the whole short as it is in competition right now. We do have it curently submitted for the Annie Awards, which is an animation festival. We will see how we do.

I have a major announcement to give you. Over the last decade we have been working with programmer Tyler Hogle, Josh Fai...
09/05/2025

I have a major announcement to give you. Over the last decade we have been working with programmer Tyler Hogle, Josh Fairhurst and Limited Run Games to release some of the video games that I have owned for many years. Now I have sold all the games to Josh Fairhurst personally. In the deal I have given him all the rights to all of the games but I have kept all motion picture, television, streaming and digital rights to the titles. I am in the process of developing Co**se Killer and Maximum Surge and I have developed a short, loosely based on Maximum Surge. Which I will get into on a later post. These are the games that I have sold to Josh.

After posting yesterday, Davis wrote to me this morning letting me know he is having a new book signing event. I will pr...
09/04/2025

After posting yesterday, Davis wrote to me this morning letting me know he is having a new book signing event. I will probably be there and hopefully some of you will be able to come as well. Please take a look at the trailer, posted separately.

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