Round 2 Games

Round 2 Games We are a small company trying to bring joy to as many people as possible, while fulfilling our dream of creating beautiful games. Por eso somos Round2.

Somos un equipo de desarrollo de videojuegos que nunca se rinde. Siempre hay un segundo round, siempre hay una posibilidad de revancha, de salir a ganar y nosotros en todas estas oportunidades damos todo de nosotros para sacar el mejor producto posible. No creemos que perder el primer round sea un indicio de una situación irreversible. Amamos todos los juegos que creamos, pero el juego que más nos gusta, es el siguiente.

04/14/2026

Every journey has its reckoning. Meet the Hualletauro, the final boss of Act 1 in Champion of Lore.

This isn't just another enemy in our bestiary; it’s a collision of myths—the brute strength of the Minotaur meeting the omen of imbalance from the Huallepen.

🛡️ What makes him the Final Boss?
Massive Presence: High HP and devastating physical power. One wrong move and it’s game over.
Special Abilities: His runic mace doesn't just hit; it dominates the hex grid.
The "Sturdy" Factor: You can't push him. You can't slide him. You have to face him.

🔑 Preparation is Everything: Reaching this fight with a solid deck and the right items is crucial. The Hualletauro is designed to test every strategic choice you've made so far.
The legends are finding their place inside the game. Are you prepared for the confrontation?

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🔗 Link in bio - 🔗 https://linktr.ee/Round2Games

04/10/2026

The Scrambler: a Tactical Pain

Forget direct damage. The corruption in Champion of Lore is smarter than that.
Introducing the Scrambler.
Continuing our bestiary series, this ethereal construct is a complete nightmare for strategists. The Scrambler is incredibly agile on the hex grid, able to cover a massive distance in a single turn.

🛡️ The Strategy Stealer:

- Ultimate Agility: High mobility that redefines battlefield positioning.
- The Sramble Attack: When this entity hits you, it doesn't hurt you—it steals a random card directly from your hand and sends it straight to the discard pile. 📖➡️💀

One touch can break your perfect combo. Don’t let them get close. The legends are no longer playing.

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🔗 Link in bio - 🔗 https://linktr.ee/Round2Games

04/07/2026

Continuing with our bestiary, today we introduce the Broad Knight. While similar to the standard Knight, this sentinel is built for one thing: domination. It’s slower on the hex grid, but it makes up for it with massive HP and devastating physical power.

🛡️ The Heavyweight Threat:

- Unstoppable Force: It hits harder and can soak up significantly more damage, making it a true battlefield boss.

- Tactical Obstacle: Its limited movement is balanced by its durability. You can’t just ignore it—you have to plan your cards carefully to take it down.

- Greater Rewards: Surviving an encounter with a Broad Knight means better loot and drops for your run.

The corruption is taking its final form. Are you ready to face the weight of the legends?

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🔗 Link in bio - 🔗 https://linktr.ee/Round2Games

04/02/2026

The corruption doesn’t just twist the land; it brings the darkest parts of the lore to life.

Continuing with our bestiary, today we introduce the Knight. This isn’t a common soldier; it’s an ethereal sentinel held together by a core of pure energy. As you can see, its form is a direct manifestation of the corruption taking over Champion of Lore.

In this update, we show how this mythical entity transitions from a conceptual sketch to a tactical obstacle on the hex grid.

⚔️ The Ethereal Threat:
- Tactical Presence: This unit is designed to control space, forcing you to calculate your movement points carefully.
- Myth in Motion: Every attack reflects its supernatural nature. You’ll need more than just raw damage to overcome this warden.

The legends are stepping out of the book and onto the battlefield. Are you ready to face them?

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🔗 Link in bio - 🔗 https://linktr.ee/Round2Games

03/31/2026

Every myth has a dark side.

The Chonchon is one of the first threats you’ll face in Champion of Lore. Inspired by Mapuche mythology—where a human head detaches to fly through the shadows—this creature has been twisted by the corruption taking over the world.

📖 From Lore to Action

- Tactical Threat: Don’t let its size fool you. It’s fast and designed to test your early-game positioning.
- Hex Grid Combat: Watch its movement patterns and how it interacts with the environment.

The myths are no longer just stories. They are coming for you.

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🔗 Link in bio - 🔗 https://linktr.ee/Round2Games

03/26/2026

✨ Special Cards

Not every card in Champion of Lore belongs to a specific hero.
Some cards can be picked from the battlefield and can be used by any character.
These special cards add new tactical options during a run.

Some provide utility, like Loot Range, allowing you to collect dropped chests from a distance.
Others offer survivability, like Healing, restoring health when you need it most.
And some give you new ways to reposition on the battlefield, like Teleport, letting you instantly move to another hex.

These cards can appear during a run and open new possibilities depending on the situation.

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🔗 Link in bio

03/24/2026

🌿 Kanna’s Cards

Every guardian in Champion of Lore approaches combat in a different way.
These are some of Kanna’s cards.

Abilities like Hunting Bow focus on dealing damage from range, while cards like Wayra Tata’s Step help with positioning and movement across the battlefield.
Some cards provide damage and defensive boosts, such as Steady Breath, allowing Kanna to hold the line when needed.

And powerful abilities like Pacha Mama’s Hearth can restore a large amount of health at the right moment.
Each card gives Kanna different ways to support allies, survive longer, and control the pace of the battle.

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🔗 https://linktr.ee/Round2Games

03/20/2026

🔥 Sayri’s Cards

Every guardian in Champion of Lore has their own set of abilities.
These are some of Sayri’s cards.

From powerful magic like Fireball, to devastating abilities like Judgment of Illapa, his deck offers different ways to control the battlefield.

Some cards deal physical damage like Sword Slash.
Others focus on mobility and positioning, like Leap Attack.

There are also abilities that can damage multiple enemies, apply pressure, or change the flow of combat.
Each card serves a different purpose, and learning when to use them is part of mastering Sayri’s playstyle.
More cards and interactions are coming as development continues.

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🔗 Link in bio

03/14/2026

🎴 The Flow of Cards

Every turn in Champion of Lore revolves around how you manage your deck.
Cards begin in the deck.
At the start of a turn, you draw your opening hand and decide how to approach the battlefield.
From there, cards move through a simple but important cycle:
Play a card.

Chain another if the sequence allows it.
Adapt your hand as the turn unfolds.
Used cards go to the discard pile, and new cards enter the flow as the next turns begin.
This constant movement between deck, hand, play, and discard is what shapes every decision during combat.
Understanding the flow of cards is key to mastering a run.

🎮 Wishlist Now on Steam
💬 Join our community on Discord
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🔗 https://linktr.ee/Round2Games

03/14/2026

🎴 The Flow of Cards

Every turn in Champion of Lore revolves around how you manage your deck.
Cards begin in the deck.
At the start of a turn, you draw your opening hand and decide how to approach the battlefield.
From there, cards move through a simple but important cycle:
Play a card.

Chain another if the sequence allows it.
Adapt your hand as the turn unfolds.
Used cards go to the discard pile, and new cards enter the flow as the next turns begin.
This constant movement between deck, hand, play, and discard is what shapes every decision during combat.
Understanding the flow of cards is key to mastering a run.

🎮 Wishlist Now on Steam
💬 Join our community on Discord
🚀 Support us on Kickstarter
🔗 Link in bio - 🔗 https://linktr.ee/Round2Games

03/11/2026

🎨 Sometimes improving a game isn’t about adding new systems — it’s about refining how everything looks together.

We recently revisited the color palette of Champion of Lore’s maps.
The previous version worked, but it felt too saturated and visually crowded. The terrain, props, and gameplay elements were competing for attention.

So we adjusted the color balance across the map to make things clearer and more natural.
The goal wasn’t to make it louder — but to make the battlefield easier to read during play.
Better contrast. Cleaner separation between terrain and gameplay. A more cohesive visual tone.
Small changes like this can completely change how a game feels moment to moment.

Still WIP, but we’re really happy with how it’s evolving.

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🔗 https://linktr.ee/Round2Games

03/07/2026

Sometimes development looks like this.🤣
You think your hand UI is fine…
until you look at it again a few weeks later.

So yes… we made a meme about it. 🙌🏻
Because sometimes the best way to show progress is to laugh at your own early decisions.
But behind the joke, there’s real iteration.😌

We reworked spacing, clarity, and how cards sit in the player’s hand to make everything more readable during a turn.

✅ Better layout.
✅ Cleaner presentation.
✅ Stronger identity.

Still evolving 🚀

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🔗 https://linktr.ee/Round2Games

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