08/10/2022
Want to learn how to play Dreams & Nightmares? Look no further! This how-to guide has all you need to know!
WELCOME TO THE DREAMSCAPE
Welcome to the world where dreams and nightmares collide, battling over the dream of a Sleeper. There are the Nightmareweavers, those who manifest nightmares from the tips of their fingers, and Dreamweavers, who create fantastical dreams from the depths of their imagination. Build your deck, but beware of the Shadows and Humans—they will be the ones who tip the scales for or against you. Who will take over the Dreamscape, and, ultimately, the dream?
It’s up to you.
Beginning your turn:
Draw a card
Play up to 1 Creature (3 maximum in Dreamscape unless stated otherwise). On place abilities activate.
Play up to 3 Equip Cards (1 per Creature). When the Creature the card is equipped to is destroyed, the Equip Card is destroyed as well.
Play up to 1 Trick Card. Abilities activate.
Play up to 1 Field Card (1 maximum in Dreamscape unless stated otherwise). On place abilities activate.
Play up to 1 Trap Card (3 maximum in Dreamscape unless stated otherwise)
Abilities activate once requirements are met (on either player’s turn)
Unless it’s the first turn, attack with your Creatures in play by turning them sideways (rest position).
Humans and Shadows cannot attack Weavers directly
Monsters can attack Weavers directly if there are no other monsters on the field
Subtract your Creature’s ATK (Attack Power) from the attacked Creature’s HP (Hit Points). When HP drops to 0, the Creature goes to Limbo (discard).
Traps activate on either opponent’s side (if any).
Trick Cards go to Limbo.
End your turn.
That’s it! The first Weaver to be hit 3 times directly loses their grip on the dream.
Have fun!
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Art by and .sie.art