06/07/2025
Castle Blood
Summerween
Monessen, PA
June 6, 2025
Ah, summer. The weather is warmer, the days are longer, the sun is shining... Let’s face it – for spooky people, it sucks. Those of us who gravitate toward shade and shadow spend three months sweating and complaining, crouched beneath beach umbrellas and hissing at the happy vacationers.
Thankfully, there are some places where it’s always October, where the shadows never lift and the autumn people move freely. Castle Blood is one of those places. The Castle is part traditional haunted house, part escape room, part immersive theater. The setting, a century-old funeral home, is moody, menacing, and beautiful, hung with velvet draperies and wispy cobwebs. The Castle would be worth visiting even if there were no games, actors, or tricks. However, it’s the games, actors, and tricks that make the Castle the Castle.
Castle Blood is home to a menagerie of monsters – vampires, witches, ghosts, ghouls, and mad scientists – who have created a safe haven and found family on the banks of the Monongahela River. They open their home to mere mortals a few times a year, teaching their customs and supporting human-monster detente. They also have their own calendar of holidays, including Cryptmas, St. Batrick’s Day, and Summerween. At Summerween, the emphasis is on travel and adventure as the denizens spin the story of three witchy sisters. Of course, the story also has a moral about fate and free will, but it’s mostly exuberant fun in the sun (or moon).
One of the things that sets the Castle apart from other haunted houses is its emphasis on one-on-one interactions. As you journey through the house, you’ll spend a few minutes face to face with a time traveler, a fortuneteller, a sorceress, several vampires…and possibly a Norse god. It seems like a disservice to call these creatures performers – they all know their characters inside and out, from guts to claws. They’re all funny, menacing, and distinct. Lily and I were greeted at the door by the ghoulish Boris, who has woken up on the wrong side of the coffin for the last 500 years. Honestly, putting him in charge of welcoming guests is a HORRIBLE choice, but freaking hilarious. His introduction is a steady stream of insults. Luckily, he and his solemn little assistant, the rare and radiant Lenore, hand us off to genial Professor Ezra, who is frankly delighted to tell us about a young witch who is fascinated with tales of the South Seas. Oh, but every visit to the Castle involves a quest and we don’t learn our tasks until stern, stunning Whiplash forces us to focus and whips us into shape. Loomis, the Castle’s only sort-of-living butler, is polite but deadpan as he lectures us about the importance of leadership and sacrifice while charming, untrustworthy Loki challenges us. We try to peer into the future with the fabulous, loopy Ivan Seeyou, and engage in some deductive reasoning with longsuffering Annatoli (an eyeroll in ghoulish form). Louche, lovely Morgana gives us a puzzle that completely stumps us and has us doubled over in laughter (at one point, she has to remind us that this is supposed to be a family-friendly show). Commanding Astrid invites us to pay our respects and attempt a seance in the viewing room, and we manage to disappoint serene, severe Madame Nightshade in the Museum of Cryptospookology. Imperious Aunt Stormy holds court in the Castle cemetery while Crow Haven thrives under the guidance of witchy Willow and Raven (who has spectacular timing). There are also a few Things in the Walls that punctuate the journey with jump scares. Every character is fully realized, fully lived in.
Of course, you’re not just talking to these characters. Heavens (and hells), no. You are solving puzzles, taxing your memory and your analytical skills. (In addition to the specific tasks, you have to remember some rhymes, a story, and the three talismans. You’ll need your wits about you, so we do not advise that you pre-game before visiting Castle Blood.) You will also observe a bunch of close-up sleight-of-hand magic tricks, including a rope trick and a bubble illusion so charming that it takes our breath away for a moment.
It’s a long, long way from one October to another, but Castle Blood manages to cast its sheltering shadow even on the brightest days. If you want something magical, meaningful, and just plain fun, you need to celebrate Summerween.
Cost: $25 – you can buy at the ticket booth or schedule an entry time online.
Safety Protocols, Group Size, Etc.: For this special event, it’s just your individual group.
Concessions: Leave the eating to the denizens.
Other stuff to do: The Castle maintains an excellent gift shop with Castle-branded tees and sweatshirts and a huge selection of charming, creepy, handmade Halloween ornaments and wall art. There are also plenty of photo ops scattered around the Castle yard.
Other stuff to know: You have to climb (and descend) stairs in the course of the tour, and part of the haunt is outside. The entire journey lasts 45 minutes to an hour, depending on how long it takes you to solve each puzzle. Lily and I can pretty much count on being there all night.