Market Gen

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Building a Gamified Networking And Training Community That Allows Us To Place Top Talent At Top Companies ๐Ÿš€

Join the networking community๐Ÿงฌ
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And Number 2
12/07/2022

And Number 2

Recent article  #1
12/07/2022

Recent article #1

11/05/2022
Live streaming has completely changed the game - giving fellow creatives the opportunity to make gaming their full-time ...
06/05/2022

Live streaming has completely changed the game - giving fellow creatives the opportunity to make gaming their full-time career! The average professional gamer is making $300k a year!

Yup, we mean it. Apply on our job board or drop a comment below and we'll be in touch !!๐Ÿฆ„ ๐Ÿฉ๐Ÿ˜ ๐Ÿฉ๐Ÿ˜ ๐Ÿฉ๐Ÿ˜ ๐Ÿฉ                    ...
06/04/2022

Yup, we mean it. Apply on our job board or drop a comment below and we'll be in touch !!๐Ÿฆ„ ๐Ÿฉ๐Ÿ˜ ๐Ÿฉ๐Ÿ˜ ๐Ÿฉ๐Ÿ˜ ๐Ÿฉ

You know what that means - it's time to put in that work!!๐Ÿƒ๐Ÿ’ฆ
06/03/2022

You know what that means - it's time to put in that work!!๐Ÿƒ๐Ÿ’ฆ

Here's our favorite snip from Forbe's latest take on how to upgrade your tech talent game in 2022>>>"While traditional r...
06/02/2022

Here's our favorite snip from Forbe's latest take on how to upgrade your tech talent game in 2022>>>

"While traditional recruiting activities are still needed, smarter companies are getting creative and expanding upon recruiting efforts without breaking the budget. Here are things your company can do beyond traditional recruiting."

Here are our top two:
1. Target Specific Talent - candidates who are succeeding in their current roles and not actively applying to jobs >> partner with creative talent sourcing firms like Market Gen for supplemental support with this!
2. Build Talent Pipeline - partnering with community colleges, boot camps, and alternative education programs can all be great talent pipelines.

Beyond Recruiting: How To Upgrade Your Tech Talent Game>>> https://buff.ly/3GDvlm7

This !!
05/31/2022

This !!

Based on the Video Game Industry Statistics for 2021 - there are roughly 3.2 billion gamers worldwide. Visit our website...
05/15/2022

Based on the Video Game Industry Statistics for 2021 - there are roughly 3.2 billion gamers worldwide.

Visit our website>>> https://buff.ly/3978xyd

According to Zippa, โ€œ90% of employees say gamification makes them more productive at work.โ€ Want to get started but not ...
05/14/2022

According to Zippa, โ€œ90% of employees say gamification makes them more productive at work.โ€ Want to get started but not sure where to start? Market Gen is here for you - drop a comment below and weโ€™ll be in touch!
Visit our website>>> https://buff.ly/3978xyd

โ€œState of the States 2022: How Much Tech Is on the Table?โ€- A must-read Article by Sara Johnston of the Editorial Staff ...
05/13/2022

โ€œState of the States 2022: How Much Tech Is on the Table?โ€- A must-read Article by Sara Johnston of the Editorial Staff at Government Technology. This read provides and complete and comprehensive report that goes beyond anything weโ€™ve seen before! Check it out here>>> https://buff.ly/32AOrd5
Visit our website>>> https://buff.ly/3978xyd

According to Influencer Marketing Hub, โ€œThe metaverse may be worth $800 billion by 2024 due to a surge in interest durin...
05/12/2022

According to Influencer Marketing Hub, โ€œThe metaverse may be worth $800 billion by 2024 due to a surge in interest during the pandemic. That's up from $47 billion in 2020.โ€
Visit our website>>> https://buff.ly/3978xyd

MSN News highlights the most valuable Esports companies in 2022>>>https://buff.ly/391felzHereโ€™s a look at their top 10 l...
05/11/2022

MSN News highlights the most valuable Esports companies in 2022>>>https://buff.ly/391felz

Hereโ€™s a look at their top 10 list:

1.) TSM // $540 million / 2021 Estimated Revenue: $56 million
2.) 100 Thieves // $460 million / 2021 Estimated Revenue: $38 million
3.) Team Liquid // $440 million / 2021 Estimated Revenue: $38 million
4.) FaZe Clan // $400 million / 2021 Revenue: $52.9 million
5.) Cloud9 // $380 million / 2021 Estimated Revenue: $35 million
6.) G2 Esports // $340 million / 2021 Estimated Revenue: $31 million
7.) Fnatic // $260 million / 2021 Estimated Revenue: $26 million
8.) Gen.G // $250 million / 2021 Estimated Revenue: $17 million
9.) NRG // $240 million / 2021 Estimated Revenue: $28 million
10.) T1 // $220 million / 2021 Estimated Revenue: $17 million

Favorite quote: โ€œLooking ahead, companies see a huge opportunity to monetize their fan bases through emerging technologies like blockchain, NFTs and the metaverse. The first step is signing partnerships with cryptocurrency platforms like FTX and Crypto.com, as TSM and Fnatic have done, but the real payoffs could come later.โ€
Visit our website>>> https://buff.ly/3978xyd

According to PeopleMatters, these emerging technologies are all used to amplify the gaming experience. As the gaming spa...
05/10/2022

According to PeopleMatters, these emerging technologies are all used to amplify the gaming experience. As the gaming space continues to expand at an increasingly fast rate, people who excel in these technologies below are expected to find great career opportunities for several years to come!

1. Voice Recognition
2. 3D graphics
3. AI
4. Gesture controls
5. High-definition displays
6. Virtual reality (VR)
7. Augmented reality (AR)
8. Wearable gaming devices

Read PeopleMatters full article here>>>https://buff.ly/37ul3HK

Visit our website>>> Link in bio.

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Portland, OR

Opening Hours

Monday 9am - 5pm
Tuesday 9am - 5pm
Wednesday 9am - 5pm
Thursday 9am - 5pm
Friday 9am - 5pm

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