Game Development Essentials - GDE Series

Game Development Essentials - GDE Series The Game Development Essentials series focuses on all aspects of game dev, design, art, audio, and more!

The fourth edition of Game Development Essentials: An Introduction takes readers on a fascinating journey through the game development process and the industry itself. All the current trends and technologies are covered—including: next-generation platforms PlayStation 5 and Xbox Series X/S; usability and accessibility; virtual, mixed, and augmented reality; and development tools and techniques. Ga

me Development Essentials: An Introduction is the starting point for anyone who’s interested in learning everything there is to know about the thriving, fast-moving game industry.

11/19/2025

Novy knows platformers. This is a sample of some of the incredible titles we've worked on since 2011! To learn more about how Novy can support your game – re...

11/14/2025

Bennett Foddy's latest game trolls players who skip through cutscenes too quickly. Their punishment? The goliath of all cutscenes.

The demo for upcoming indie game World War V: Last Call from Choi Jong Ho (Studio HORANG) is impressing players with its...
11/13/2025

The demo for upcoming indie game World War V: Last Call from Choi Jong Ho (Studio HORANG) is impressing players with its seamless combination of art styles – transitioning between 2D retro pixel art for story elements and 3D voxel art for the main battlefields.

– Joe Foley on Creative Bloq

Watch retro pixel art shift seamlessly into 3D voxels.

11/12/2025

Konami's latest Silent Hill entry explores the complexities of womanhood

Happy Veterans Day! We salute the dedication and leadership of our veterans – and we’re proud to support those making tr...
11/11/2025

Happy Veterans Day! We salute the dedication and leadership of our veterans – and we’re proud to support those making transitions to new careers such as game development through education and training.

Whether you’re diving into horror games, starting a movie marathon, huddling up with a great read or heading to a killer...
10/31/2025

Whether you’re diving into horror games, starting a movie marathon, huddling up with a great read or heading to a killer costume party, we hope you have a terrifyingly good Halloween!

10/30/2025

Novy knows horror games. And a bunch of other genres, too. This is a sample of some of the incredible titles we've worked on since 2011! To learn more about ...

Despite the success of Dead Cells, Motion Twin opted to create a new title (Windblown) instead of meeting player expecta...
10/27/2025

Despite the success of Dead Cells, Motion Twin opted to create a new title (Windblown) instead of meeting player expectations by releasing Dead Cells 2 – a decision driven by a shared passion. The studio’s unique structure as a workers’ co-op gives its nine partners the freedom to prioritize making something new over adhering to business strategy or shareholder demands.

– Ben Sledge on PCGamesN

Despite the original's success, Motion Twin decided to work on Windblown rather than do the obvious thing and create a Dead Cells 2.

10/22/2025

Channelling '90s gaming vibes with modern indies.

“Pokémon Patents” granted to Nintendo for specific in-game mechanics (such as summoning an allied “sub character” to aut...
10/16/2025

“Pokémon Patents” granted to Nintendo for specific in-game mechanics (such as summoning an allied “sub character” to automatically engage nearby enemies) have triggered major concern from indie developers. Critics fear the patents are overly broad and will create legal uncertainty.

– Joe Foley on Creative Bloq

There are fears sweeping patents will limit indie developers' creative freedom.

10/16/2025

That's some real monster energy.

Ten years ago, Toby Fox released Undertale – a six-hour RPG developed by a single person on a modest budget that subvert...
10/10/2025

Ten years ago, Toby Fox released Undertale – a six-hour RPG developed by a single person on a modest budget that subverted genre conventions by offering a combat system where players could spare all enemies.

– Mo Mozuch on Inverse

How the one-man team behind ‘Undertale’ moved millions. And, in the process, helped define an era of indie gaming unlike anything else before.

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