Game Development Essentials - GDE Series

Game Development Essentials - GDE Series The Game Development Essentials series focuses on all aspects of game dev, design, art, audio, and more!

The fourth edition of Game Development Essentials: An Introduction takes readers on a fascinating journey through the game development process and the industry itself. All the current trends and technologies are covered—including: next-generation platforms PlayStation 5 and Xbox Series X/S; usability and accessibility; virtual, mixed, and augmented reality; and development tools and techniques. Ga

me Development Essentials: An Introduction is the starting point for anyone who’s interested in learning everything there is to know about the thriving, fast-moving game industry.

On Juneteenth, we reflect on our shared history, honor the enduring resilience of the Black community, and acknowledge t...
06/19/2026

On Juneteenth, we reflect on our shared history, honor the enduring resilience of the Black community, and acknowledge the work that still lies ahead. As educators, writers and publishers, we’re committed to sharing accurate histories, elevating diverse perspectives, and fostering classrooms where every student’s heritage is honored.

Following Bungie’s announcement that Destiny 2 will officially end its live service on June 9, former developers and voi...
06/05/2026

Following Bungie’s announcement that Destiny 2 will officially end its live service on June 9, former developers and voice actors took to social media to share their gratitude, grief, and memories of working on the decade-long franchise – reflecting on the intense pride they felt in maintaining a high quality bar despite unrealistic constraints and layoffs.

– PC Gamer’s Rory Norris

"I logged in to the Tower and found a horde of guardians kneeling by Zavala, others saluting. It was like that from server to server."

06/04/2026

Sega is lowering the priority of free-to-play games, following impairment loss for Rovio, the cancelation of Super Game, and planned strategic changes.

History is kept alive through the legacies we honor. Today, we pause to remember and pay tribute to the courageous indiv...
05/25/2026

History is kept alive through the legacies we honor. Today, we pause to remember and pay tribute to the courageous individuals who gave everything to protect our freedoms. Their sacrifice remains a permanent chapter in our story.

GamesIndustry.biz's Sophie McEvoy talks with Kongregate co-founder Jim Greer (now a senior director at Roblox) – who arg...
05/21/2026

GamesIndustry.biz's Sophie McEvoy talks with Kongregate co-founder Jim Greer (now a senior director at Roblox) – who argues that the Roblox platform is the spiritual successor to legacy Flash portals because it democratizes development and fosters a similar grassroots creator community.

Jim Greer on why Roblox has a "similar creator community" to legacy Flash titles, and how its supporting developers to make hits and reach older audiences

05/20/2026

Crimson Desert has sold so well that its developer, Pearl Abyss, has reportedly given every employee a $3,400 bonus.

05/15/2026

The Steam Controller is the easiest part of the puzzle for Valve this year, but the positive response to the device highlights how much anticipation is building

05/14/2026

These teams are using their success to fund more indie games.

In an interview with 80 Level's David Jagneaux, Bolt Blaster Games’ Gianluca Sorrentino, Luk Weyens, and Pieter Geusens ...
05/13/2026

In an interview with 80 Level's David Jagneaux, Bolt Blaster Games’ Gianluca Sorrentino, Luk Weyens, and Pieter Geusens discuss the development of THE SPELL BRIGADE – a Unity-based “bullet heaven” designed from the ground up for 4-player online co-op. The team discusses their agile iteration process and technical strategies used to maintain performance and visual clarity during all the spell-slinging.

Bolt Blaster Games spoke with us about the development of The Spell Brigade, a co-op bullet heaven game, discussing early prototyping, design, performance optimization, and gameplay mechanics.

05/08/2026

Resident Evil Requiem game director Koshi Nakanishi and producer Masato Kumazawa take us behind the scenes and reveal how Capcom made a modern horror classic.

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