01/06/2026
I "failed" to learn to code 3 times before I quit trying.
But today, my first app published on the iOS App Store.
I'm so stoked, I don't care if only 3 people see this.
I just want to share, because this is one of the most exciting moments of my career.
The root of the idea...
Content creation is the best way to start a solo business around your interests, and the Creator Economy is booming right now.
My expertise built over the last 10 years, is building sales funnels for creators with a product, and the organic content to drive traffic to the funnel.
So why did I build a game?
I think it's the best way to teach what I know, and show you the real math behind the process so you know what to expect.
Here's what I've built...
Have you ever played an Idle Miner style game?
It's the only kind of game I'll play on my iPhone.
A common version is a Lemonade Stand.
In the game, your starting conditions let you pick lemons, squeeze them, and sell them, just by tapping buttons.
As you build up sales you can hire your friends, run ads, and build this game business up by the math.
My game is very similar.
You'll start with 100 followers, the ability to draft a post, publish a post, and build your funnel.
When you've built a Product, published posts gather Leads to Retarget and sell your Product.
You can hire a team, make them faster with training, and increase performance metrics through an upgrade path that teaches which skills Social Media Managers ought to develop.
All of this culminates in a casual tapping game you can play while you wait in line, and climb the leaderboard as you learn how to do it for REAL.
It's free, it's an MVP, it's only available on iOS 26.1+...
I'll leave a link in the comments if you want to try it out.
I'm biased, but it's actually pretty fun.